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WIP Cascade and Fall

Discussion in 'Mechanics' started by Snow_Cat, Mar 30, 2017.

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At what health should tiles cascade and fall?

  1. 01 Moondust, Mud, Snow, Sand

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  2. 02 Dry Sand, Plant Matter, Dirt, Dry Dirt, Frozen Dirt, Ice, Smooth Ice, Moonrock, Moonstone

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  3. 04 Alien Rock, Cobblestone, Rough Stone, Sandstone, Clay

    2 vote(s)
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  4. 08 Rough Stone

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  5. 12 Grassy Rock, Meteorite Rock, Rough Stone, Tentacle Cluster

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  6. 16 Granite Block, Rough Stone, Rusty Block

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  7. 20 Dire Stone

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  8. 24 Magmarock, Obsidian

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  9. ... "Add the dungeon materials too"

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  1. Snow_Cat

    Snow_Cat Intergalactic Tourist

    Patches the materials used by biomes to generate main and sub blocks now cascade and fall the same way slush and rubble does.

    I would like to know what materials should be affected by this mod,

    Originally intended to make smoothing the surface for escorting NPCs easier, but there was an accident involving an unexpectedly very deep surface-to-core cave system, an innocent village, and a sinkhole that spread across the entire world. --The copy almost writes itself.

    (falling blocks spread ores too thin for mining.)



    Technical details.
    edit: deleted tag, it was meant for the other mod.
     

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    Last edited: Mar 30, 2017

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