RELEASED [SMAPI] Entoarox Framework 2.4.0

Makes stardew modding easier!

  1. Entoarox

    Entoarox Oxygen Tank

    Entoarox updated Entoarox Framework with a new update entry:

    Disposal fix

    Read the rest of this update entry...
     
      Xuomi likes this.
    • Xuomi

      Xuomi Phantasmal Quasar

      Thank you Ento! Just wanted to let you know the new update DOES allow XNB Loader to load location replacements (like @Karmylla 's edits) and it's loading the files that it wasn't loading before, such as Tools.xnb. There is still a crash when clicking the Return to Title Screen button though, although I'm sure you know about it but I thought I'd let you know everything else is working otherwise. :)
      Code:
      [13:41:28 ERROR SMAPI] An error occured in the base update loop: System.ObjectDisposedException: Cannot access a disposed object.
      Object name: 'Entoarox.Framework.SmartContentManager'.
         at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
         at StardewValley.LocalizedContentManager.Load[T](String assetName)
         at Entoarox.Framework.SmartContentManager.Load[T](String assetName) in d:\documents\visual studio 2015\Projects\StardewMods\Framework\Internal\SmartContentManager.cs:line 36
         at StardewValley.LocalizedContentManager.LoadString(String path, Object[] substitutions)
         at StardewValley.Menus.TitleMenu.setUpIcons()
         at StardewValley.Menus.TitleMenu.gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
         at StardewValley.Game1.Window_ClientSizeChanged(Object sender, EventArgs e)
         at StardewValley.Game1.CleanupReturningToTitle()
         at StardewValley.Game1.Update(GameTime gameTime)
         at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 233
      I don't think you need the error log but I'll give it just in case.
       

        Attached Files:

        GameHo, Ladysarajane and Karmylla like this.
      • Karmylla

        Karmylla Space Kumquat

        Damn @Xuomi I was about to talk about that, you beat me to it xD
        Thanks for helping!
         
          Xuomi likes this.
        • Ladysarajane

          Ladysarajane Existential Complex

          Yep, same problem here. Error log has the same error that Xuomi has and my game crashed at Title Screen. If you want my log I will post it for you.
           
          • hwayunhae

            hwayunhae Pangalactic Porcupine

            Just want to let you know that the previous update (haven't tested the new one yet) went into an endless loop of trying to check for updates while attempting to play SDV offline. Instead of ending at "you can ignore this error if you are offline", it immediately would try and check for updates again, and keep going like that till I force quit the game. might be something to look into.
             
            • demonhunter352

              demonhunter352 Subatomic Cosmonaut

              Updated to framework 1.7.3. Game froze on loading screen when starting up my savefile. Same or similar error to the one Xuomi posted. Log >HERE<
               
              • Entoarox

                Entoarox Oxygen Tank

                Code:
                [20:13:50 ALERT Entoarox Framework] A recommended update for AdvancedLocationLoader is available, you should update as soon as possible.
                 
                • GameHo

                  GameHo Scruffy Nerf-Herder

                  I have the same problem as the one Xuomi and demonhunter352 posted and I made sure to download the latest version of AdvancedLocationLoader (1.2.10). A little help with this would be appreciated
                   
                  • Entoarox

                    Entoarox Oxygen Tank

                    log, just cause the error looks the same doesnt mean it *is* the same, leave it up to us modders to decide if its actually the same.
                     
                    • GameHo

                      GameHo Scruffy Nerf-Herder

                      @Entoarox sorry I didn't know if you needed it or not. Here you go:
                      Code:
                      [22:27:15 ERROR SMAPI] An error occured in the base update loop: System.ObjectDisposedException: Cannot access a disposed object.
                      Object name: 'Entoarox.Framework.SmartContentManager'.
                         at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
                         at StardewValley.LocalizedContentManager.Load[T](String assetName)
                         at Entoarox.Framework.SmartContentManager.Load[T](String assetName) in d:\documents\visual studio 2015\Projects\StardewMods\Framework\Internal\SmartContentManager.cs:line 36
                         at StardewValley.LocalizedContentManager.LoadString(String path, Object[] substitutions)
                         at StardewValley.Menus.TitleMenu.setUpIcons()
                         at StardewValley.Menus.TitleMenu.gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
                         at StardewValley.Game1.Window_ClientSizeChanged(Object sender, EventArgs e)
                         at StardewValley.Game1.CleanupReturningToTitle()
                         at StardewValley.Game1.Update(GameTime gameTime)
                         at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 233
                      
                      Ohhh, ok I'll add that too @Xuomi. Thanks for clarification :)
                       

                        Attached Files:

                        Last edited: Apr 28, 2017
                      • Xuomi

                        Xuomi Phantasmal Quasar

                        I think Ento means to upload the actual error log file, not just show the part where it errored out. :)
                         
                        • Karmylla

                          Karmylla Space Kumquat

                          I'll share mine as well, in case it helps.
                           

                            Attached Files:

                          • Ladysarajane

                            Ladysarajane Existential Complex

                            I'll add mine to see if there is a pattern with this.
                             

                              Attached Files:

                            • Voltaic123

                              Voltaic123 Pangalactic Porcupine

                              Adding another to the reports :unsure:
                               

                                Attached Files:

                              • Entoarox

                                Entoarox Oxygen Tank

                                Xuomi, GameHo and Ladysarajane like this.
                              • Ladysarajane

                                Ladysarajane Existential Complex

                                On my end, the problem of exiting to title seems to be resolved with the updated Framework! Thanks, Entoarox! You are a hero for doing these mods. :up:
                                 
                                • Chaos_Incarnate91

                                  Chaos_Incarnate91 Orbital Explorer

                                  I'm having an issue with getting the game to even start up. Managed to locate my error logs and upon viewing them it says its a problem with the frame work. Here is the Log
                                   

                                    Attached Files:

                                  • Entoarox

                                    Entoarox Oxygen Tank

                                    You have a ALL 1.1 mod installed that has a malformed manifest.
                                     
                                    • 13akoors

                                      13akoors Scruffy Nerf-Herder

                                      Hey, Ento. I wanted to post this bug on here just to let you know. I'm acually not certain if its a problem with SMAPI or your framework, but i figuredI'd check here first.

                                      [12:24:07 WARN SMAPI] an unknown mod used GameEvents.Initialize, which is deprecated since SMAPI 1.10. This will break in a future version of SMAPI.
                                      [12:24:12 WARN SMAPI] an unknown mod used GameEvents.LoadContent, which is deprecated since SMAPI 1.10. This will break in a future version of SMAPI.

                                      I know they're just warnings, and I'm not posting because of them. I'm posting because SMAPI is listing your mod as "an unknown mod". Not sure if it's on your end or SMAPI's, but it's something that bugged me, since i'm doing a lot of testing right now...and keep seeing that an "unknown mod" exists.
                                       
                                      • BrandonPotter0

                                        BrandonPotter0 Big Damn Hero

                                        Yeah, Im getting some of those to. I just ignore them :rofl:
                                         

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