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RELEASED Industrialization: Starbound Edition [Deleted]

Discussion in 'Crafting and Building' started by DraLUSAD, Sep 16, 2016.

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  1. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated ISE4-Reconstruction with a new update entry:

    Patch notes: Version Alpha 0.5 "Its gone wild!"

    Read the rest of this update entry...
     
  2. endertrot

    endertrot Cosmic Narwhal

    IC2 in starbound? Sign me up! One question though, how do those wires work? Are they blocks that transmit power, or are they crafting components?
     
  3. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated ISE4-Reconstruction with a new update entry:

    Patch notes: Version Beta 1 "we can grow THAT!" Part 1 of 2

    Read the rest of this update entry...
     
  4. DraLUSAD

    DraLUSAD Giant Laser Beams

  5. bluesaka111

    bluesaka111 Scruffy Nerf-Herder

    no line connection? but does this mod add any mean of transport stuffs from A to B in the same map?
     
  6. Rossmallo

    Rossmallo Big Damn Hero

    Oh my god.

    Oh my actual f-ing god.

    I thought that this mod would never see the light of day again.

    I love you. I love you so so much.

    I would like to ask, however. Considering it modifies the worldgen slightly, what will happen if I uninstall the mod later? Will it mess up any world that I've visited with it on, or just remove the gem ores from them?
     
  7. DraLUSAD

    DraLUSAD Giant Laser Beams

    Hello you find Starbound People, just a friendly message, I've begun to play SB again along with my current mod ISE4.
    Good news is that I've come back with more ideas to shake things up a bit
    bad news is that most of my "Un-used" graphics are gone, along with some coding sense, so it will be a while before i can set things in place, as for Graphics, well, I'm useless, so see a lot of "Re-used", "Place Holder" graphics for now

    On another note, I'm glad to see ISE4 still works after all this time, least i have less to worry about to fix errors ^_^
     
  8. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated ISE4-Reconstruction with a new update entry:

    New Patch release: WHY SO SALTY!

    Read the rest of this update entry...
     
  9. EldrickTobin

    EldrickTobin Void-Bound Voyager

    (replying here instead of Steam)

    Greetings,

    FWIW, Desert planets have issues due to your savannah.biome.patch file. It looks like some old Fracken Universe data crept in.

    newavianmicro and minigreenruins are OLD Extra Dungeons dungeons added to FU forever ago (found via Google "starbound minigreenruins"). Crash to ship when you near where the microdungeon thinks it should be.

    I'm not sure where the crops are from (haven't looked) but wildvanus, wildcinnamon, and wildbracken are not vanilla either.

    I had to extract your mod to fix these as I went to a desert planet just to explore... and due to the missing dungeons, and plants... blam back to ship.

    (blather)
    (Even tried going around the microdungeon spawns... but then I hit missing plants. Ended up deleting the world so much that by the time I hit the plants, I just threw up my hands and made FAKE seeds/crops flung into user/assets just to not have to regenerate again. Wheeee)
    (/blather)

    I've included my edits of the savannah.biome.patch file in the spoiler below for reference.

    Code:
    [
      {
        "op":"add","path":"/spawnProfile/groups/-",
          "value":
          {
            "select" : 5,
            "pool" :
            [
              [ 0.111, "brightstripe" ],
              [ 0.111, "vineclimber" ],
              [ 0.111, "junglebee" ],
              [ 0.111, "nocturnalbee" ],
              [ 0.111, "hardybee" ]
            ]
          }
    /*
      },
    //Will Kick to Ship.
      {
        "op":"add",
          "path":"/surfacePlaceables/items/-",
          "value":
          {
            "mode" : "floor",
            "priority" : 3.0,
            "variants" : 1,
            "distribution" : "/biomes/distributions.config:randomEncounter",
            "type" : "microdungeon",
            "microdungeons" : [ "newavianmicro", "minigreenruins" ]
          }
      },
    
      {
        "op":"add",
          "path":"/surfacePlaceables/items/-",
          "value":
            {
              "mode" : "floor",
              "priority" : 1.0,
              "variants" : 1,
              "distribution" : "/biomes/distributions.config:surfaceCrops",
              "type" : "object",
              "objectSets" :
              [
                {
                  "pool" : [
                  [0.35, "wildbrackentreeseed" ], //nope
                  [0.35, "wildcinnamonseed" ], //nope
                  [0.35, "wildvanusflowerseed"] //nope
                  ],
                  "parameters" : { "startingStage" : 3 }
                }
              ]
            }
    */
      }
    ]
    


    I don't know if there are any other issues otherwise. Only just saw you're new Salty Update, realized you might have your attention focused, and decided now is the time to bring these issues up.

    As for the Insects... I have several critter related mods installed, and Bees! (from this forum... with some bug fixes.) as well so if a straight up vanilla installation would scream about them I haven't looked.


    Glad to see a Modder resuming interest in Starbound. ^-^
     
  10. DraLUSAD

    DraLUSAD Giant Laser Beams

    I'm heavily confused about what your trying to say, most of these items you speak of such as Seeds/plants, Micro Dungeons, and what looks like "Bees" are not mine, perhaps if you dig deeper and proof my mod is causing some issues, I'll try and look into it and fixing them, but so far, these issues doesn't seem to be from my mod
     
  11. EldrickTobin

    EldrickTobin Void-Bound Voyager

    It's from your release on Steam. The \764435427\biomes\surface\savannah.biome.patch file is what's referencing things that do not exist. Your file freshly extracted:

    Code:
    [
    {"op":"add","path":"/spawnProfile/groups/-",
    "value":{ 
         
            "select" : 5,
            "pool" : [ 
              [ 0.111, "brightstripe" ],          
              [ 0.111, "vineclimber" ],
              [ 0.111, "junglebee" ],
              [ 0.111, "nocturnalbee" ],
              [ 0.111, "hardybee" ]
            ]
          }
    },
    
        {"op":"add","path":"/surfacePlaceables/items/-","value":{
                "mode" : "floor",
                "priority" : 3.0,
                "variants" : 1,
                "distribution" : "/biomes/distributions.config:randomEncounter",
    
                "type" : "microdungeon",
                "microdungeons" : [ "newavianmicro", "minigreenruins" ]
            } 
        },
       
        {"op":"add","path":"/surfacePlaceables/items/-","value":{
              "mode" : "floor",
              "priority" : 1.0,
              "variants" : 1,
              "distribution" : "/biomes/distributions.config:surfaceCrops",
    
              "type" : "object",
              "objectSets" : [
                {
                  "pool" : [ 
                  [0.35, "wildbrackentreeseed" ],
                  [0.35, "wildcinnamonseed" ],
                  [0.35, "wildvanusflowerseed"]
                  ],
                  "parameters" : { "startingStage" : 3 }
                }
              ]
            }
        }
    ]
    


    As you can see your Steam Release has the issues I brought up.

    I saw you speak up on this forum so I brought it up here.

    If that was in error I apologize.
     
  12. DraLUSAD

    DraLUSAD Giant Laser Beams

    Hold up, I just checked said Patch files, and i indeed contain this kind of file, its strange why its in here, I better wrap this up and fix it, Thanks for the push
     
  13. DraLUSAD

    DraLUSAD Giant Laser Beams

  14. Hen

    Hen Big Damn Hero

    The lubricant from your mod replaces the aether from frackin' universe.
     
  15. DraLUSAD

    DraLUSAD Giant Laser Beams

    alright, I'll see what i can do
     
  16. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated ISE4-Reconstruction with a new update entry:

    Update Release: V1.3 - The Eridium Update! Part 1

    Read the rest of this update entry...
     
  17. Hen

    Hen Big Damn Hero

    Seems to work, thanks for the fix. Also like the new update. Finally heavy frames have a purpose.
     
  18. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated ISE4-Reconstruction with a new update entry:

    Patch Notes V1.3.1: Miners... Miners everywhere

    Read the rest of this update entry...
     
  19. DraLUSAD

    DraLUSAD Giant Laser Beams

  20. DraLUSAD

    DraLUSAD Giant Laser Beams

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