Hi, Entoarox, thank you for the awesome mod. I also have the skipping textures error on my MacBook Pro. ("WARN Seasonal Immersion] Skipping texture due to a unknown error:") Here is a pastebin with the log: https://pastebin.com/ZYW0MD7C
Uuug, looks like I completely forgot to include the exception log in that error >_< So I have literally no clue where to even start fixing that... I will have to make a release that properly logs what is actually going wrong there before I can help.
Entoarox updated [SMAPI] Seasonal Immersion with a new update entry: Logging & hopefully fixing zipped content packs Read the rest of this update entry...
Thanks for the update! I have installed the update and here is the new log pastebin: https://pastebin.com/7EUWvJm9 When I remove the ContentPack folder altogether from the mod's folder, it says that it is using "Using the `Seasonal Buildings` content pack, version 1.0.0 by eLe" but the error persists https://pastebin.com/z9gNeWzb Log says that libgdiplus.dylib is not found. According to google it might mean that there could be a problem with my mono/or SMAPI installation. When I run "locate libgdiplus.dylib" in the terminal, there are multiple copies of it found in the Mono.framework: >/Library/Frameworks/Mono.framework/Versions/4.0.1/lib/libgdiplus.dylib >/Library/Frameworks/Mono.framework/Versions/5.0.0/lib/libgdiplus.dylib And SMAPI installation contains the "libgdiplus.dylib" file in the Mono subfolder, as well as in the Stardew Valley folder itself. So I don't know what's up with that. I have reinstalled mono and SMAPI but no luck.
Dang, I am afraid this is a known issue with osx, but unless pathos finds a proper solution, there is little to nothing I can do
Aww. Thanks for the info, sad that its not fixable. I guess as a backup plan I can just manually replace the buildings xnbs when the seasons change in game
First, thank you so much for this mod! It does so much to make the farm feel a bit more like it's actually part of the world. I was trying to piece together a seasonal Craftables situation (mostly, I want snow to appear on stuff that's sitting outside, but not inside, in the winter - I am no sprite artist so this part has been kind of agonizing but I didn't see anyone else having done it, so.) The "seasonal" part works just fine - snow does not appear in Spring, etc. However, the "indoor/outdoor" thing does not seem to be working (I swear I think it did before, but that was an earlier SMAPI and earlier version of this mod, too, I think). I can tell from the SMAPI log that the mod is recognizing the indoor/outdoor files and loading them, but it's only actually using my Craftables_outdoor file in the winter, so snow is appearing on stuff even inside. Anyway, I don't even know enough about this kind of thing to know what you need to know, so I've attached my SMAPI log (no errors though). Also I will note that I removed every other mod, reinstalled SV and a fresh download of SMAPI 1.13, and a fresh download of the mod itself. Edit: OK I should have done more testing before posting, but I can confirm that the indoor/outdoor thing seems to work in version 1.8.0, but not 1.8.1 or 1.8.2.
Verified, I optimized when seasonal textures update, and I forgot to deal with indoor v/s outdoor craftables, Fixed in source, expect a release within 48 hours, depending on if other issues show up.
Hey there Entoarox, Seasonal immersion seems to load normally when I don't have any content pack in there. The moment I put a content pack in there it seems to throw the same problem all over. The part of the log file I've seen is as follows: p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #ff3b1e; background-color: #ffffff} span.s1 {font-variant-ligatures: no-common-ligatures} [132:24 ERROR Seasonal Immersion] Could not load ContentPack The type initializer for 'Ionic.Zip.ZipFile' threw an exception. at Entoarox.SeasonalImmersion.SeasonalImmersion.LoadContent () <0x163d69eb0 + 0x00158> in <filename unknown>:0 at Entoarox.SeasonalImmersion.SeasonalImmersion.GameEvents_LoadContent (System.Object s, System.EventArgs e) <0x163d69860 + 0x00054> in <filename unknown>:0 I'm using the content pack SMAPI Seasonal Victorian Buildings and flowers Best regards Leon
Unpack the zip file so it becomes ContentPack/manifest.json Support for zip's is currently iffy and broken.
Now it starts without critical errors but throws another error rendering the content pack useless, by skipping all of the textures in generall Here is the pastebin to the error https://pastebin.com/ZJ2LaWCE
This is a known issue some OSX users have, I believe @Pathoschild has provided a way to fix the libgdl issue.
I don't understand how to install this. It keeps breaking my game. Uhm, am I blind and not seeing instructions or...?
I understand that but the thing is is that I can't figure out how to install it properly. There doesn't seem like a proper install method listed in the description, just how to make a texture pack, I have a texture pack I want to use - but I can't even get the base set to work properly, as stated in my first comment
Hey mate, finally got the mod working after trying to help duochu diagnose her issue, but I noticed this error message in my SMAPI executable: [19:573 WARN SMAPI] Seasonal Immersion used TimeEvents.SeasonOfYearChanged, which is deprecated since SMAPI 1.14. This will break in a future version of SMAPI. Figured I'd give you a heads up on the off chance that you hadn't already noticed it.