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  <channel>
    <title>Modding Discussion</title>
    <description>Any and all discussions of modifications to Halfway!</description>
    <pubDate>Mon, 20 Apr 2026 06:57:28 +0000</pubDate>
    <lastBuildDate>Mon, 20 Apr 2026 06:57:28 +0000</lastBuildDate>
    <generator>Chucklefish Forums</generator>
    <link>https://community.playstarbound.com/forums/modding-discussion.170/</link>
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    <item>
      <title>Shadymaxy</title>
      <pubDate>Thu, 10 Feb 2022 02:12:05 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/shadymaxy.167761/</link>
      <guid>https://community.playstarbound.com/threads/shadymaxy.167761/</guid>
      <author>invalid@example.com (Shadymaxy)</author>
      <dc:creator>Shadymaxy</dc:creator>
      <content:encoded><![CDATA[So I was wondering if anyone could update this mod for me pls]]></content:encoded>
    </item>
    <item>
      <title>Automatic Weapons Change</title>
      <pubDate>Fri, 12 Nov 2021 02:39:46 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/automatic-weapons-change.166112/</link>
      <guid>https://community.playstarbound.com/threads/automatic-weapons-change.166112/</guid>
      <author>invalid@example.com (lperkins2)</author>
      <dc:creator>lperkins2</dc:creator>
      <content:encoded><![CDATA[Automatics in Halfway bug me.  Display inflated ammo capacity, but not *actually* get extra shots?  Check.  Display total damage for the volley, rather than per hit? Check.  Only calculate hit/miss for the first projectile? Check.  This was incredibly jarring when I first encountered it.<br />
<br />
So I fixed it.  Note, this makes automatics <i>considerably</i> more powerful (use it with the high-difficulty mode if you want it reasonably balanced).<br />
<br />
Note too, <b>this is a core mod</b>.  You must add...<br />
<br />
<a href="https://community.playstarbound.com/threads/automatic-weapons-change.166112/" target="_blank" class="externalLink" rel="nofollow">Automatic Weapons Change</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Unicode Support</title>
      <pubDate>Tue, 26 Nov 2019 12:44:13 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/unicode-support.158188/</link>
      <guid>https://community.playstarbound.com/threads/unicode-support.158188/</guid>
      <author>invalid@example.com (trueslider)</author>
      <dc:creator>trueslider</dc:creator>
      <content:encoded><![CDATA[Hello! I want to write a dialogue in my native language, but the game does not support Unicode. Can I fix this somehow?]]></content:encoded>
    </item>
    <item>
      <title>transfer item between two world</title>
      <pubDate>Sun, 23 Sep 2018 11:24:57 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/transfer-item-between-two-world.149015/</link>
      <guid>https://community.playstarbound.com/threads/transfer-item-between-two-world.149015/</guid>
      <author>invalid@example.com (imfasterke)</author>
      <dc:creator>imfasterke</dc:creator>
      <content:encoded><![CDATA[is that exist? if not can someone make it?]]></content:encoded>
    </item>
    <item>
      <title>how to calculate hitChance</title>
      <pubDate>Mon, 06 Aug 2018 22:43:47 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/how-to-calculate-hitchance.148046/</link>
      <guid>https://community.playstarbound.com/threads/how-to-calculate-hitchance.148046/</guid>
      <author>invalid@example.com (jagonchen)</author>
      <dc:creator>jagonchen</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to understand the math behind the accuracy... If anyone can help me would be really appreciated.<br />
<br />
Is is calculated like that the info in the image?<br />
<br />
i.e.<br />


	<a href="https://forums.playstarbound.com/attachments/205806/" target="_blank">View attachment 205806</a>]]></content:encoded>
    </item>
    <item>
      <title>More Asteroid fields...</title>
      <pubDate>Tue, 05 Jun 2018 10:09:26 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/more-asteroid-fields.145070/</link>
      <guid>https://community.playstarbound.com/threads/more-asteroid-fields.145070/</guid>
      <author>invalid@example.com (paxan_123)</author>
      <dc:creator>paxan_123</dc:creator>
      <content:encoded><![CDATA[I wanted to make a mod that adds new interpretations of the asteroid field. I spent a lot of time, but I couldn`t do it.<br />
<br />
I know how to do biome like planet, but there are no information about how to do new asteroid field biome.<br />
<br />
My biomes spawn in world, but they have no changes.<br />
<br />
plz help me if you can.]]></content:encoded>
    </item>
    <item>
      <title>rails and hatch door</title>
      <pubDate>Sun, 27 Aug 2017 09:47:45 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/rails-and-hatch-door.130466/</link>
      <guid>https://community.playstarbound.com/threads/rails-and-hatch-door.130466/</guid>
      <author>invalid@example.com (imfasterke)</author>
      <dc:creator>imfasterke</dc:creator>
      <content:encoded><![CDATA[there many with awesome solution exept one im not expert to creat such as this but i hope this will make a AWESOME idea for mod makers rail hatch switch her is some kind bleuprink if its able to understand! :s (for starbound)]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>i have a mod... really i have it</title>
      <pubDate>Fri, 07 Aug 2015 06:36:27 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/i-have-a-mod-really-i-have-it.99102/</link>
      <guid>https://community.playstarbound.com/threads/i-have-a-mod-really-i-have-it.99102/</guid>
      <author>invalid@example.com (metalwar)</author>
      <dc:creator>metalwar</dc:creator>
      <content:encoded><![CDATA[But Houston, I have a problem whit steam workshop.<br />
<br />
The mod in a game works. Zip the folder of the mod, place a png with the same zip name in the mod folder. Open the Level editor trough steam, click in the cloud icon, select the zip... and.... nothings happend!!!.<br />
<br />
Any idea?]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Character Unit Files</title>
      <pubDate>Wed, 05 Aug 2015 05:38:40 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/character-unit-files.98986/</link>
      <guid>https://community.playstarbound.com/threads/character-unit-files.98986/</guid>
      <author>invalid@example.com (mastarlarge)</author>
      <dc:creator>mastarlarge</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to change the name of each character as the mod I&#039;m working on is very simple. I&#039;m using GamePlay+ as a base for my very simple mod therefore I&#039;d just like to change the names of all squad members. I was successful in changing the names in different missions using the .json files that were corresponding the the mission level. However the problem here is that I cannot find the mission file for the very first mission when you wake up. I&#039;ve tried most of the mission .json files but...<br />
<br />
<a href="https://community.playstarbound.com/threads/character-unit-files.98986/" target="_blank" class="externalLink" rel="nofollow">Character Unit Files</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Planning on making my own mod</title>
      <pubDate>Mon, 06 Jul 2015 05:32:29 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/planning-on-making-my-own-mod.98145/</link>
      <guid>https://community.playstarbound.com/threads/planning-on-making-my-own-mod.98145/</guid>
      <author>invalid@example.com (Kawada)</author>
      <dc:creator>Kawada</dc:creator>
      <content:encoded><![CDATA[After buying Halfway during the recent Steam Sale i was expecting to see quite a lot of other people&#039;s creations so was quite surprised when i saw only the one in the workshop. Was always planning on creating my own level (and hopefully campaign) but definitely inspired to try and give back to the community and let people play some of my creations. Spending the next few days learning everything, watching the videos, reading the wiki&#039;s etc then will get to work on it. Hopefully you will all...<br />
<br />
<a href="https://community.playstarbound.com/threads/planning-on-making-my-own-mod.98145/" target="_blank" class="externalLink" rel="nofollow">Planning on making my own mod</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Modding questions</title>
      <pubDate>Sun, 28 Jun 2015 18:16:48 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/modding-questions.97835/</link>
      <guid>https://community.playstarbound.com/threads/modding-questions.97835/</guid>
      <author>invalid@example.com (Mikali)</author>
      <dc:creator>Mikali</dc:creator>
      <content:encoded><![CDATA[Here are some questions I asked on Steam but didn&#039;t get a complete response about. I thought I would ask them again if that&#039;s okay.<br />
<br />
Couple of questions:<br />
<br />
1. Does this game have an open world level design, where you can wander around? Or is it a linear set of missions that you have to play in a set order?<br />
2. What are the pixel dimensions of each tile?<br />
3. Does the game have thin walls like X-COM, or does every wall take up an entire tile?<br />
4. Does the game take into account line of sight? Can...<br />
<br />
<a href="https://community.playstarbound.com/threads/modding-questions.97835/" target="_blank" class="externalLink" rel="nofollow">Modding questions</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>I am Making a MOD !</title>
      <pubDate>Fri, 17 Apr 2015 09:32:22 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/i-am-making-a-mod.85897/</link>
      <guid>https://community.playstarbound.com/threads/i-am-making-a-mod.85897/</guid>
      <author>invalid@example.com (Retrospective)</author>
      <dc:creator>Retrospective</dc:creator>
      <content:encoded><![CDATA[I am seriously thinking of making a small Single Player campaign. I have no programming skills and I just started out using the editor so this might take a while.Here is a small overview of the planed features and a bunch of other information.<br />
<br />
<span style="text-decoration: underline">Story </span><br />
 The story is a about a small band of mercenaries that is hired to investigate a derelict ship. They split up in 2 squads and as they enter the ship they realize that are not alone and to make things worse the ship hyper jumps .Stranded...<br />
<br />
<a href="https://community.playstarbound.com/threads/i-am-making-a-mod.85897/" target="_blank" class="externalLink" rel="nofollow">I am Making a MOD !</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Pyxel Edit Dimensions</title>
      <pubDate>Mon, 13 Apr 2015 06:06:53 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/pyxel-edit-dimensions.94798/</link>
      <guid>https://community.playstarbound.com/threads/pyxel-edit-dimensions.94798/</guid>
      <author>invalid@example.com (Osvir)</author>
      <dc:creator>Osvir</dc:creator>
      <content:encoded><![CDATA[Sitting with Pyxel Edit open, want to make some tiles, objects and/or assets.<br />
<br />
I was looking into exporting all of the Halfway files to edit your (Robotality&#039;s) assets directly but I don&#039;t know how to (I can&#039;t find any &quot;objects001.png&quot; or similar or any &quot;/images&quot; folder in any &quot;tools&quot; folder). Am I using the Image processor wrong?<br />
<br />
What I wanted to do was... well, use your units, characters, and then just paint on top of them to remain thematic to your art style (That way the campaign/mod or...<br />
<br />
<a href="https://community.playstarbound.com/threads/pyxel-edit-dimensions.94798/" target="_blank" class="externalLink" rel="nofollow">Pyxel Edit Dimensions</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Anyone here? I've got a question</title>
      <pubDate>Tue, 17 Mar 2015 08:21:49 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/anyone-here-ive-got-a-question.93754/</link>
      <guid>https://community.playstarbound.com/threads/anyone-here-ive-got-a-question.93754/</guid>
      <author>invalid@example.com (EsotericOdyssey)</author>
      <dc:creator>EsotericOdyssey</dc:creator>
      <content:encoded><![CDATA[I got this game a while ago and I really enjoyed the main campaign. I&#039;ve got an idea for my own mod campaign, and while I don&#039;t have any experience with coding, I&#039;ve been experimenting with the mod tools and reading the wiki to try and expand my knowledge. It&#039;s just an idea at the moment, and I haven&#039;t done any real work on it, but I&#039;ve got an open-world thing in mind for this thing I&#039;m thinking about making. If any of the devs are here, tell me: is that something someone could pull off with...<br />
<br />
<a href="https://community.playstarbound.com/threads/anyone-here-ive-got-a-question.93754/" target="_blank" class="externalLink" rel="nofollow">Anyone here? I&#039;ve got a question</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Some useful links for modding:</title>
      <pubDate>Wed, 03 Dec 2014 07:15:56 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/some-useful-links-for-modding.86686/</link>
      <guid>https://community.playstarbound.com/threads/some-useful-links-for-modding.86686/</guid>
      <author>invalid@example.com (Seminus)</author>
      <dc:creator>Seminus</dc:creator>
      <content:encoded><![CDATA[Hey everyone,<br />
I thought it make sense to have a sticky post with the most important stuff linked in it, regarding modding and Halfway tuning. So here we go:<br />
<br />
Your main Source of information, our modding manual:<br />
<a href="http://robotality.com/wiki/" target="_blank" class="externalLink" rel="nofollow">http://robotality.com/wiki/</a><br />
<br />
Some Tutorial videos:<br />
<a href="http://robotality.com/wiki/index.php?title=Video_Tutorials" target="_blank" class="externalLink" rel="nofollow">http://robotality.com/wiki/index.php?title=Video_Tutorials</a><br />
<br />
The Editor info:<br />
<a href="http://robotality.com/wiki/index.php?title=Map_Editor_Overview" target="_blank" class="externalLink" rel="nofollow">http://robotality.com/wiki/index.php?title=Map_Editor_Overview</a><br />
<br />
Looking for some raw character and enemy assets to modify?...<br />
<br />
<a href="https://community.playstarbound.com/threads/some-useful-links-for-modding.86686/" target="_blank" class="externalLink" rel="nofollow">Some useful links for modding:</a>]]></content:encoded>
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    <item>
      <title>Looking for information on particle and animation modding</title>
      <pubDate>Sun, 23 Nov 2014 14:31:23 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/looking-for-information-on-particle-and-animation-modding.86352/</link>
      <guid>https://community.playstarbound.com/threads/looking-for-information-on-particle-and-animation-modding.86352/</guid>
      <author>invalid@example.com (Ithiloneth)</author>
      <dc:creator>Ithiloneth</dc:creator>
      <content:encoded><![CDATA[Hi.<br />
I&#039;ll try to be brief here. I want to exchange the graphics of Morten Lannis with those of Gina Nia. Is this at all possible?<br />
<br />
I&#039;ve tried copying and then renaming the .png:s of Gina Nia in MyMod/particles. This seems futile as I can&#039;t also switch out the animation .png:s  since I can only find the ones corresponding to Lannis.<br />
<br />
Another attempt was made where I simply switched the &quot;unitTypeName&quot;: &quot;lannisMorten&quot;, for &quot;unitTypeName&quot;: &quot;ginaNia&quot;.<br />
<br />
This had more or less the desired results but...<br />
<br />
<a href="https://community.playstarbound.com/threads/looking-for-information-on-particle-and-animation-modding.86352/" target="_blank" class="externalLink" rel="nofollow">Looking for information on particle and animation modding</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Halfway Modding Beta</title>
      <pubDate>Wed, 05 Nov 2014 08:39:47 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/halfway-modding-beta.84850/</link>
      <guid>https://community.playstarbound.com/threads/halfway-modding-beta.84850/</guid>
      <author>invalid@example.com (Seminus)</author>
      <dc:creator>Seminus</dc:creator>
      <content:encoded><![CDATA[Hey everyone,<br />
We started the Halfway Modding Beta and this forum here is for collecting and sharing everything related to the modding of Halfway.<br />
<br />
Read the official announcement for the beta here:<br />
<br />
<a href="http://halfwaygame.com/?p=178" target="_blank" class="externalLink" rel="nofollow">http://halfwaygame.com/?p=178</a><br />
<br />
Please note: This is only for people who want to get their hands dirty and help us test the mod tools. The propre release including Steamworkshop support will come soon. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
We are looking forward to what you are going to create with the modding tools! <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Modding is here: Tell your own story</title>
      <pubDate>Fri, 31 Oct 2014 18:52:00 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/modding-is-here-tell-your-own-story.85664/</link>
      <guid>https://community.playstarbound.com/threads/modding-is-here-tell-your-own-story.85664/</guid>
      <author>invalid@example.com (Seminus)</author>
      <dc:creator>Seminus</dc:creator>
      <content:encoded><![CDATA[Hey everyone,<br />
The modding tools are finally here and you can read everything here:<br />
<a href="http://halfwaygame.com/?p=189" target="_blank" class="externalLink" rel="nofollow">http://halfwaygame.com/?p=189</a><br />
Additionally we released a little bonus for our existing players a &quot;game mode +&quot; which gives the game an extra hard game mode for everyone that thinks the original was too easy.<br />
<br />
Enjoy! <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
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