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  <channel>
    <title>Modding Tools</title>
    <description>Handy tools that aid in the creation of mods!</description>
    <pubDate>Sun, 08 Mar 2026 03:57:01 +0000</pubDate>
    <lastBuildDate>Sun, 08 Mar 2026 03:57:01 +0000</lastBuildDate>
    <generator>Chucklefish Forums</generator>
    <link>https://community.playstarbound.com/forums/sdv-mods-tools/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://community.playstarbound.com/forums/sdv-mods-tools/index.rss"/>
    <item>
      <title>Callable Build Menu</title>
      <pubDate>Fri, 24 Oct 2025 11:47:05 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/callable-build-menu.180673/</link>
      <guid>https://community.playstarbound.com/threads/callable-build-menu.180673/</guid>
      <author>invalid@example.com (Sl1mb)</author>
      <dc:creator>Sl1mb</dc:creator>
      <content:encoded><![CDATA[Sl1mb submitted a new mod:<br />
<br />
<a href="https://community.playstarbound.com/resources/callable-build-menu.6386/" target="_blank" class="externalLink" rel="nofollow">Callable Build Menu</a> - This mod enables mod authors to access the Build Menu from Robin&#039;s Carpenter Shop and Marnies Animal<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote"><b><span style="font-size: 18px">How to use</span><br />
</b><b>As a User<br />
</b>Download and extract into your mod folder<br />
<br />
<b>As a Mod Author</b><br />
Here&#039;s an example on how to use it.<br />
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							<div style="display:none;"><blockquote><br />
<b>Robin Build Menu</b><br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>{
   &quot;Action&quot;: &quot;EditData&quot;,
   &quot;Target&quot;: &quot;Data/TriggerActions&quot;,...</pre>
</div></blockquote></div>
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					</div></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/callable-build-menu.180673/" target="_blank" class="externalLink" rel="nofollow">Callable Build Menu</a>]]></content:encoded>
    </item>
    <item>
      <title>Chicklet - Save file editor &amp; Map Editor</title>
      <pubDate>Tue, 22 Apr 2025 01:58:29 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/chicklet-save-file-editor-map-editor.110218/</link>
      <guid>https://community.playstarbound.com/threads/chicklet-save-file-editor-map-editor.110218/</guid>
      <author>invalid@example.com (stefanhaan)</author>
      <dc:creator>stefanhaan</dc:creator>
      <content:encoded><![CDATA[stefanhaan submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/chicklet-save-file-editor.3477/" target="_blank" class="externalLink" rel="nofollow">Chicklet - Save file editor</a> - A save file editor for StardewValley<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote"><span style="font-family: 'Lucida Sans Unicode'">This week I started on creating a save editor for Stardew Valley as I grew more and more annoyed by manually editing my save files. So today is the big day that the first stable version can be released! All features it currently contains have been tested and worked on a...</span></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/chicklet-save-file-editor-map-editor.110218/" target="_blank" class="externalLink" rel="nofollow">Chicklet - Save file editor &amp; Map Editor</a>]]></content:encoded>
      <slash:comments>219</slash:comments>
    </item>
    <item>
      <title>Custom Animal Breeds Toolkit (V0.6.1.2: Now with Lite Mode)</title>
      <pubDate>Tue, 25 May 2021 22:43:03 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/custom-animal-breeds-toolkit-v0-6-1-2-now-with-lite-mode.112153/</link>
      <guid>https://community.playstarbound.com/threads/custom-animal-breeds-toolkit-v0-6-1-2-now-with-lite-mode.112153/</guid>
      <author>invalid@example.com (Lavapulse)</author>
      <dc:creator>Lavapulse</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center">

	<a href="https://forums.playstarbound.com/attachments/147663/" target="_blank">View attachment 147663</a>
	
&#8203;</div>I needed a more automated way to add <a href="http://community.playstarbound.com/threads/non-default-replacement-chickens-silkie-orpington.109826/" target="_blank" class="externalLink" rel="nofollow">extra animal breeds</a> to my game, so I created this tool to help.<br />
<br />
This tool allows you to create, install, and use new animal breeds. Think &quot;white&quot; vs. &quot;brown&quot; chicken... except now you can have as many colors as you want. Currently, this supports all purchasable animals (excluding horses).<br />
<br />
The...<br />
<br />
<a href="https://community.playstarbound.com/threads/custom-animal-breeds-toolkit-v0-6-1-2-now-with-lite-mode.112153/" target="_blank" class="externalLink" rel="nofollow">Custom Animal Breeds Toolkit (V0.6.1.2: Now with Lite Mode)</a>]]></content:encoded>
      <slash:comments>108</slash:comments>
    </item>
    <item>
      <title>Content Patcher Animations</title>
      <pubDate>Thu, 11 Mar 2021 02:06:22 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/content-patcher-animations.154622/</link>
      <guid>https://community.playstarbound.com/threads/content-patcher-animations.154622/</guid>
      <author>invalid@example.com (spacechase0)</author>
      <dc:creator>spacechase0</dc:creator>
      <content:encoded><![CDATA[spacechase0 submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/content-patcher-animations.5740/" target="_blank" class="externalLink" rel="nofollow">Content Patcher Animations</a> - Animate your CP textures.<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">This lets you animate textures in Content Patcher with the &quot;EditImage&quot; Action.<br />
<br />
It adds two new properties - &quot;AnimationFrameTime&quot; which is the amount of ticks between each frame, and &quot;AnimationFrameCount&quot; which is how many frames there are.<br />
<br />
All frames must be next to each other horizontally in the same...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/content-patcher-animations.154622/" target="_blank" class="externalLink" rel="nofollow">Content Patcher Animations</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>XNB-Convert for Mac/Linux</title>
      <pubDate>Sun, 07 Feb 2021 04:42:22 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/xnb-convert-for-mac-linux.140272/</link>
      <guid>https://community.playstarbound.com/threads/xnb-convert-for-mac-linux.140272/</guid>
      <author>invalid@example.com (Nanogamer7)</author>
      <dc:creator>Nanogamer7</dc:creator>
      <content:encoded><![CDATA[Nanogamer7 submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/xnb-extract-for-mac.5165/" target="_blank" class="externalLink" rel="nofollow">XNB-Extract for Mac</a> - Easy to use XNB-node modified for Mac/Linux<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Since xnb_node is only for windows and xnb-extract isn&#039;t very intuitive, I created my own alternative. In theory it should work without wine, but it&#039;s still based on xnb-node and I haven&#039;t tested it without wine.<br />
<br />
For modifying .xnb files, put them into the &quot;packed&quot; folder and doubleclick &quot;UnPackFiles&quot;. If...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/xnb-convert-for-mac-linux.140272/" target="_blank" class="externalLink" rel="nofollow">XNB-Convert for Mac/Linux</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>[SMAPI] Portraiture</title>
      <pubDate>Mon, 18 Jan 2021 01:04:57 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/smapi-portraiture.131279/</link>
      <guid>https://community.playstarbound.com/threads/smapi-portraiture.131279/</guid>
      <author>invalid@example.com (Platonymous)</author>
      <dc:creator>Platonymous</dc:creator>
      <content:encoded><![CDATA[Platonymous submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/smapi-portraiture.4595/" target="_blank" class="externalLink" rel="nofollow">[SMAPI] Portraiture</a> - This Mod allows you to add Portraits with a higher resolution to the game.<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">This Mod allows you to add Portraits with a higher resolution to the game.<br />
Any size works, but the Dialog Box might open a little slower if your portraits are over 512x512 and I only tested up to 1024x1024.<br />
The spritesheets need to be formated exactly as before (just scaled...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/smapi-portraiture.131279/" target="_blank" class="externalLink" rel="nofollow">[SMAPI] Portraiture</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>EnaiumToolKit</title>
      <pubDate>Sat, 16 Jan 2021 11:36:49 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/enaiumtoolkit.162545/</link>
      <guid>https://community.playstarbound.com/threads/enaiumtoolkit.162545/</guid>
      <author>invalid@example.com (Enaium)</author>
      <dc:creator>Enaium</dc:creator>
      <content:encoded><![CDATA[Enaium submitted a new mod:<br />
<br />
<a href="https://community.playstarbound.com/resources/enaiumtoolkit.6080/" target="_blank" class="externalLink" rel="nofollow">EnaiumToolKit</a> - EnaiumToolKit<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote"># EnaiumToolKit<br />
Enaium&#039;s Toolkit<br />
## Install<br />
1. [Install the latest version of SMAPI](<a href="https://smapi.io/" target="_blank" class="externalLink" rel="nofollow">https://smapi.io/</a>).<br />
2. Install [this mod](<a href="https://www.moddrop.com/stardew-valley/mods/863959-enaiumtoolkit" target="_blank" class="externalLink" rel="nofollow">https://www.moddrop.com/stardew-valley/mods/863959-enaiumtoolkit</a>).<br />
3. Run the game using SMAPI.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/resources/enaiumtoolkit.6080/" target="_blank" class="externalLink" rel="nofollow">Read more about this...</a><br />
<br />
<a href="https://community.playstarbound.com/threads/enaiumtoolkit.162545/" target="_blank" class="externalLink" rel="nofollow">EnaiumToolKit</a>]]></content:encoded>
    </item>
    <item>
      <title>MTN (More Than Necessary)</title>
      <pubDate>Sun, 02 Aug 2020 16:52:23 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/mtn-more-than-necessary.144397/</link>
      <guid>https://community.playstarbound.com/threads/mtn-more-than-necessary.144397/</guid>
      <author>invalid@example.com (Gamemx)</author>
      <dc:creator>Gamemx</dc:creator>
      <content:encoded><![CDATA[Gamemx submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/mtn-more-than-necessary.5343/" target="_blank" class="externalLink" rel="nofollow">MTN (More Than Necessary)</a> - Manages custom maps. Allows for greater modding flexibility (i.e. Farmhouse anywhere, 4+ players).<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">!! This Mod is a WIP / Proof of Concept !!<br />
!! Changes will be heavily made !!<br />
<br />
This mod only works for Stardew Valley 1.3 beta.<br />
<br />
MTN (More Than Necessary) allows for the creation of custom farm maps without being restricted by the Farmhouse and...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/mtn-more-than-necessary.144397/" target="_blank" class="externalLink" rel="nofollow">MTN (More Than Necessary)</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Stardew Valley Save Editor</title>
      <pubDate>Mon, 01 Jun 2020 08:30:09 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/stardew-valley-save-editor.109592/</link>
      <guid>https://community.playstarbound.com/threads/stardew-valley-save-editor.109592/</guid>
      <author>invalid@example.com (MidgetMan)</author>
      <dc:creator>MidgetMan</dc:creator>
      <content:encoded><![CDATA[MidgetMan submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/stardew-valley-save-editor2.3461/" target="_blank" class="externalLink" rel="nofollow">Stardew Valley Save Editor2</a> - Stardew Valley Save Editor<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">A Simple Save Editor for Stardew Valley:<br />
<br />
Version 0.0.4.0 can Do Changes Such as Money/FarmName and Stats. Plus you can modify your characters Clothes Etc. You can also Edit your Current Inventory of stuff that is on you.<br />
<br />
It does automatic backups on Load so if something Breaks you can revert to the old...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/stardew-valley-save-editor.109592/" target="_blank" class="externalLink" rel="nofollow">Stardew Valley Save Editor</a>]]></content:encoded>
      <slash:comments>73</slash:comments>
    </item>
    <item>
      <title>Json Assets</title>
      <pubDate>Sat, 30 May 2020 00:28:13 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/json-assets.139833/</link>
      <guid>https://community.playstarbound.com/threads/json-assets.139833/</guid>
      <author>invalid@example.com (spacechase0)</author>
      <dc:creator>spacechase0</dc:creator>
      <content:encoded><![CDATA[spacechase0 submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/json-assets.5138/" target="_blank" class="externalLink" rel="nofollow">Json Assets</a> - Successor to custom crops<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Successor to Custom Crops.<br />
<br />
Lets you add new simple items to the game.<br />
<br />
Currently supports items w/ crafting recipes, crops, fruit trees, and big craftables.<br />
<br />
Uninstallation: Delete everything added using this mod.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://community.playstarbound.com/resources/json-assets.5138/" target="_blank" class="externalLink" rel="nofollow">Read more about this mod...</a>]]></content:encoded>
      <slash:comments>108</slash:comments>
    </item>
    <item>
      <title>Stardew Editor</title>
      <pubDate>Wed, 06 May 2020 00:11:35 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/stardew-editor.135024/</link>
      <guid>https://community.playstarbound.com/threads/stardew-editor.135024/</guid>
      <author>invalid@example.com (spacechase0)</author>
      <dc:creator>spacechase0</dc:creator>
      <content:encoded><![CDATA[spacechase0 submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/stardew-editor.4837/" target="_blank" class="externalLink" rel="nofollow">Stardew Editor</a> - Edit events and stuff.<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">This is an external editor for the game. Currently, only events (in English) are supported.<br />
<br />
To connect the editor to the game, install the &quot;StardewEditorGameIntegration&quot;<br />
SMAPI mod that is included. Then, open the editor, and type &#039;editor_connect&#039; in the game console.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div>...<br />
<br />
<a href="https://community.playstarbound.com/threads/stardew-editor.135024/" target="_blank" class="externalLink" rel="nofollow">Stardew Editor</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Content Patcher dialogue options?</title>
      <pubDate>Sun, 19 Apr 2020 04:52:56 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/content-patcher-dialogue-options.160258/</link>
      <guid>https://community.playstarbound.com/threads/content-patcher-dialogue-options.160258/</guid>
      <author>invalid@example.com (trunip190)</author>
      <dc:creator>trunip190</dc:creator>
      <content:encoded><![CDATA[Hey,<br />
<br />
Just got started with content patcher and editing/loading my file is going fine, however whenever I edit the dialogue with options, no options show up.<br />
<br />
I even tried loading existing strings (see below) and they now don&#039;t load options:<br />
<br />
&quot;summer_Sun&quot;:&quot;Hmm... what should I do tonight?#$q 27/28 fall_Sun_old#I was thinking about dyeing my hair again... what do you think?#$r 27 10 Sun_27#Dye it black.#$r 27 10 Sun_27#Why not blonde?#$r 27 20 Sun_WildColor#How about bubblegum pink?#$r 28 0...<br />
<br />
<a href="https://community.playstarbound.com/threads/content-patcher-dialogue-options.160258/" target="_blank" class="externalLink" rel="nofollow">Content Patcher dialogue options?</a>]]></content:encoded>
    </item>
    <item>
      <title>[SMAPI] Entoarox Framework</title>
      <pubDate>Fri, 10 Apr 2020 13:37:31 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/smapi-entoarox-framework.125025/</link>
      <guid>https://community.playstarbound.com/threads/smapi-entoarox-framework.125025/</guid>
      <author>invalid@example.com (Entoarox)</author>
      <dc:creator>Entoarox</dc:creator>
      <content:encoded><![CDATA[Entoarox submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/entoarox-framework.4228/" target="_blank" class="externalLink" rel="nofollow">Entoarox Framework</a> - Makes stardew modding easier!<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">This is a modding framework that contains utilities to make modding easier.<br />
<br />
A major feature of this framework is that it allows for easy custom content loading by use of the `ContentRegistry` class.<br />
This registry system is compatible with both SMAPI and FarmHand, so mods that use the registry will not need FarmHand...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/smapi-entoarox-framework.125025/" target="_blank" class="externalLink" rel="nofollow">[SMAPI] Entoarox Framework</a>]]></content:encoded>
      <slash:comments>574</slash:comments>
    </item>
    <item>
      <title>Content Patcher</title>
      <pubDate>Sun, 01 Mar 2020 03:32:52 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/content-patcher.141420/</link>
      <guid>https://community.playstarbound.com/threads/content-patcher.141420/</guid>
      <author>invalid@example.com (Pathoschild)</author>
      <dc:creator>Pathoschild</dc:creator>
      <content:encoded><![CDATA[<b>Content Patcher </b>loads content packs that change the game&#039;s images and data without replacing XNB files. Unlike XNB mods, these content packs get automatic update checks and compatibility checks, are easy to install and uninstall, and are less likely to break due to game updates.<br />
<br />
See <a href="http://www.nexusmods.com/stardewvalley/mods/1915" target="_blank" class="externalLink" rel="nofollow">Nexus page for details</a>.]]></content:encoded>
      <slash:comments>386</slash:comments>
    </item>
    <item>
      <title>DailyRandom - Generates random value every day [DISCONTINUED]</title>
      <pubDate>Tue, 10 Dec 2019 15:14:44 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/dailyrandom-generates-random-value-every-day-discontinued.156105/</link>
      <guid>https://community.playstarbound.com/threads/dailyrandom-generates-random-value-every-day-discontinued.156105/</guid>
      <author>invalid@example.com (pepoluan)</author>
      <dc:creator>pepoluan</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 18px"><span style="color: #ff0000"><b>ATTENTION: This mod has been discontinued; use CP&#039;s {{Random}} token instead! Post is kept only for posterity reasons.</b></span></span><br />
<br />
Currently, ContentPatcher does not have a feature to generate random value, meaning that if (for example) you have several variants of Emily Portrait/Character with different <b>summer</b> clothing, she will be wearing the same clothing everyday.<br />
<br />
(ContentPatcher <i>does</i> have a {{season}} token, though, that is why I...<br />
<br />
<a href="https://community.playstarbound.com/threads/dailyrandom-generates-random-value-every-day-discontinued.156105/" target="_blank" class="externalLink" rel="nofollow">DailyRandom - Generates random value every day [DISCONTINUED]</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>StarDew Valley ModManager(SDVMM)</title>
      <pubDate>Sat, 07 Dec 2019 01:29:13 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/stardew-valley-modmanager-sdvmm.109077/</link>
      <guid>https://community.playstarbound.com/threads/stardew-valley-modmanager-sdvmm.109077/</guid>
      <author>invalid@example.com (yuukiw)</author>
      <dc:creator>yuukiw</dc:creator>
      <content:encoded><![CDATA[yuukiw submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/stardew-valley-modmanager-sdvmm.3445/" target="_blank" class="externalLink" rel="nofollow">StarDew Valley ModManager(SDVMM)</a> - ModManager that as of now supports XNB/SMAPI and Storm (needs testing)<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">As of now it support:<br />
<br />
- installing and updating of SMAPI<br />
- Installing,deactivating as well as deleting of Smapi mods<br />
- XNB mods as of now can only be installed and deletet in which case the programm will restore the last version of the file<br />
- it can launch...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/stardew-valley-modmanager-sdvmm.109077/" target="_blank" class="externalLink" rel="nofollow">StarDew Valley ModManager(SDVMM)</a>]]></content:encoded>
      <slash:comments>116</slash:comments>
    </item>
    <item>
      <title>[SMAPI] Advanced Location Loader</title>
      <pubDate>Thu, 28 Nov 2019 19:21:51 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/smapi-advanced-location-loader.114124/</link>
      <guid>https://community.playstarbound.com/threads/smapi-advanced-location-loader.114124/</guid>
      <author>invalid@example.com (Entoarox)</author>
      <dc:creator>Entoarox</dc:creator>
      <content:encoded><![CDATA[Entoarox submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/smapi-advanced-location-loader.3619/" target="_blank" class="externalLink" rel="nofollow">[SMAPI] Advanced Location Loader</a> - Helps modders modify the in-game locations!<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">The first release of Advanced Location Loader, or ALL for short is now available!<br />
<br />
After extensive testing and much feature creep, I am now proud to release this mod to the public! <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<div class="bbCodeBlock bbCodeQuote">
						<div class="attribution type">
							<input id="spoiler_69acf38d8df7a" class="button" type="button" value="Features Currently Available" onclick="
								if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '')
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								{
									this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none';
									this.innerText = ''; this.value = 'Features Currently Available';
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							<div style="display:none;"><blockquote><br />
<ul>
<li>Add new locations</li>
<li>Replace existing locations...</li>
</ul></blockquote></div>
						</div>
					</div></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/smapi-advanced-location-loader.114124/" target="_blank" class="externalLink" rel="nofollow">[SMAPI] Advanced Location Loader</a>]]></content:encoded>
      <slash:comments>581</slash:comments>
    </item>
    <item>
      <title>Custom NPC Fixes</title>
      <pubDate>Wed, 27 Nov 2019 00:59:21 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/custom-npc-fixes.154600/</link>
      <guid>https://community.playstarbound.com/threads/custom-npc-fixes.154600/</guid>
      <author>invalid@example.com (spacechase0)</author>
      <dc:creator>spacechase0</dc:creator>
      <content:encoded><![CDATA[spacechase0 submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/custom-npc-fixes.5739/" target="_blank" class="externalLink" rel="nofollow">Custom NPC Fixes</a> - For custom NPC makers<br />
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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Fixes NPC spawning in custom locations and pathing to custom locations.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://community.playstarbound.com/resources/custom-npc-fixes.5739/" target="_blank" class="externalLink" rel="nofollow">Read more about this mod...</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Console Code</title>
      <pubDate>Wed, 27 Nov 2019 00:55:57 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/console-code.150307/</link>
      <guid>https://community.playstarbound.com/threads/console-code.150307/</guid>
      <author>invalid@example.com (spacechase0)</author>
      <dc:creator>spacechase0</dc:creator>
      <content:encoded><![CDATA[spacechase0 submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/console-code.5610/" target="_blank" class="externalLink" rel="nofollow">Console Code</a> - Run C# code in the SMAPI console<br />
<br />



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	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">This mod lets you write and execute C# code from the console.<br />
<br />
You can write a short snippet using <span style="font-family: 'Courier New'">cs &lt;code&gt;</span>, such as <span style="font-family: 'Courier New'">cs Game1.activeClickableMenu = null;</span> or <span style="font-family: 'Courier New'">cs return Game1.player.money;</span>.<br />
<br />
* Note: Snippets with &quot;quotes&quot; don&#039;t work in the console due to...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/console-code.150307/" target="_blank" class="externalLink" rel="nofollow">Console Code</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>ModDrop (Mod Manager for Stardew Valley)</title>
      <pubDate>Wed, 30 Oct 2019 13:39:45 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/moddrop-mod-manager-for-stardew-valley.130618/</link>
      <guid>https://community.playstarbound.com/threads/moddrop-mod-manager-for-stardew-valley.130618/</guid>
      <author>invalid@example.com (M0dScientist)</author>
      <dc:creator>M0dScientist</dc:creator>
      <content:encoded><![CDATA[M0dScientist submitted a new mod:<br />
<br />
<a href="http://community.playstarbound.com/resources/moddrop-mod-manager-for-sdv.4544/" target="_blank" class="externalLink" rel="nofollow">ModDrop (Mod Manager for SDV)</a> - Install, Uninstall, Backup Files, Drag and Drop support, Auto Updates, Sharing and lots more.<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">ModDrop is a free mod manager with lots of cool features and an easy to use interface. It was originally designed for the Torchlight games and is the default mod manager for runicgamesfansite.com. Many of its core features are cloud...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://community.playstarbound.com/threads/moddrop-mod-manager-for-stardew-valley.130618/" target="_blank" class="externalLink" rel="nofollow">ModDrop (Mod Manager for Stardew Valley)</a>]]></content:encoded>
      <slash:comments>41</slash:comments>
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