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WIP Jumper - Jumpstart your starbound player back to where you were!

Discussion in 'NPCs and Creatures' started by Nicko21, Dec 10, 2013.

  1. atticnatalex

    atticnatalex Big Damn Hero

    and Im just sitting there stuck on the loading screen

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
  2. Weinertoggle

    Weinertoggle Space Hobo

    I've applied your files and I have everything else correct yet the jumper still isnt showing up on my crafting table tier 1 or tier 2 and isn't showing up on new characters either. This is quite monotonous >_<,

    Any Idea what could be wrong? This is a fresh install and only mod installed as well. I've also tried loading it up on my own multiplayer server to see if it force reloaded the tier recipes but just nothing at all. :wut:


    {
    "tier1" : [
    { "item" : "spawnerjumper" },
    { "item" : "mininglantern" },
    { "item" : "copperarmorhead" },
    { "item" : "copperarmorchest" },
    { "item" : "copperarmorpants" },
    { "item" : "darkwoodmaterial" },
    { "item" : "yarnspinner" },
    { "item" : "campfire" },
    { "item" : "platform" },
    { "item" : "torch" },
    { "item" : "woodencraftingtable1" },
    { "item" : "fence" },
    { "item" : "stoneaxe" },
    { "item" : "stonehoe" },
    { "item" : "stonepickaxe" },
    { "item" : "woodenbed" },
    { "item" : "woodenchair" },
    { "item" : "woodencrate1" },
    { "item" : "woodencrate2" },
    { "item" : "woodendoor" },
    { "item" : "woodengate" },
    { "item" : "woodsupport" },
    { "item" : "woodtable" },
    { "item" : "woodenstonefurnacetable" },
    { "item" : "tier1chair" },
    { "item" : "tier1door" },
    { "item" : "tier1light" },
    { "item" : "tier1switch" },
    { "item" : "tier1bed" },
    { "item" : "ironanvil" },
    { "item" : "cobblestonebrick" },
    { "item" : "ironblock" },
    { "item" : "ironbeacon" },
    { "item" : "copperpickaxe" },
    { "item" : "silverpickaxe" },
    { "item" : "goldpickaxe" },
    { "item" : "platinumpickaxe" },
    { "item" : "diamondpickaxe" },
    { "item" : "stonefurnace" },
    { "item" : "glassmaterial" },
    { "item" : "woodenwindow1" },
    { "item" : "woodenwindow2" },
    { "item" : "woodencookingtable" },
    { "item" : "fabric" },
    { "item" : "packeddirt" },
    { "item" : "metalworkstation" },
    { "item" : "reddye" },
    { "item" : "bluedye" },
    { "item" : "yellowdye" },
    { "item" : "tier2engine" },
    { "item" : "bow" },
    { "item" : "ironbow" },
    { "item" : "bandage" },
    { "item" : "snowinfantryhead" },
    { "item" : "snowinfantrychest" },
    { "item" : "snowinfantrypants" },
    { "item" : "huntingknife" },
    { "item" : "climbingrope" },
    { "item" : "generatedshield", "count" : 1, "data" : { "definition" : "startershield", "level" : 1 } }
    ],
    "tier2" : [
    { "item" : "spawnerjumper" },
    { "item" : "silverarmorhead" },
    { "item" : "silverarmorchest" },
    { "item" : "silverarmorpants" },
    { "item" : "steelbar" },
    { "item" : "mediummetal" },
    { "item" : "chain" },
    { "item" : "roboticcraftingtable" },
    { "item" : "refinery" },
    { "item" : "steelbow" },
    { "item" : "tier2chair" },
    { "item" : "tier2door" },
    { "item" : "tier2light" },
    { "item" : "tier2switch" },
    { "item" : "tier2bed" },
    { "item" : "brainextractor" },
    { "item" : "artificialbrain" },
    { "item" : "robothead" },
    { "item" : "robotchest" },
    { "item" : "robotlegs" },
    { "item" : "robotarms" },
    { "item" : "tier3engine" },
    { "item" : "spawnerguard" },
    { "item" : "robot" },
    { "item" : "voxel1k" },
    { "item" : "voxel2k" },
    { "item" : "voxel5k" },
    { "item" : "voxel10k" },
    { "item" : "pixelcompressor" },
    { "item" : "lanternstickback" }



    [​IMG]



    C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods\jumper\recipes\starter\crafting table


    [​IMG]
     
    Last edited: Dec 15, 2013
  3. ThisGuy

    ThisGuy Intergalactic Tourist

  4. ThisGuy

    ThisGuy Intergalactic Tourist

    Ok, it seems some people are still having problems. I'll lay out what I did after the last update (offended koala) to get it working

    Mod goes in here: starbound/mods/jumper -- (should have objects folder and npcs folder inside).
    Replace the two files with the files downloaded from my post
    http://speedy.sh/4p5Jf/jumpermerchant.npctype
    http://speedy.sh/9Zx27/merchant.npctype
    (these go in starbound/mods/jumper/npcs)

    There is also a 'treasure' folder in the mod download. Move that aside and open up the file inside, don't put it in the mods directory. (might work if you skip this step, I am not sure). Go to starbound/assets/treasure, and open 'default.treasurepool'. So now we've got the mod default.treasurepool open and the original default.tresurepool - we can see that there are a couple of lines to add to the starting treasure (stuff in shiplocker for new character) to give us a jumper spawner and some pixels. Edit the appropriate starting treasure sets so that your new characters will have the jumper spawner. Here's an example.
    "humanStarterTreasure" : [
    [0, {
    "fill" : [
    "beamaxe",
    "flashlight",
    [ "spawnerjumper", 1],
    [ "money", 500],
    [ "torch", 10],
    [ "cornseed", 3],
    [ "wheatseed", 3],
    [ "humanstarter", 1]
    ],
    "levelVariance" : [0, 0],
    "allowDuplication" : false
    } ]
    ],
    And these are the relevant lines here:
    [ "spawnerjumper", 1],
    [ "money", 500],

    Finally, edit bootstrap.config
    Mine looks like this:
    {
    "assetSources" : [
    "../assets",
    "../mods/jumper"
    ],
    "modSource" : "../mods",
    "storageDirectory" : ".."
    }

    Now you're all set. Either start a new character or delete your characters' .shipworld file to reset your ship (WILL DELETE YOUR CURRENT SHIP), and look in your ship's locker for the jumper.

    EDIT: You could probably skip the part with editing the treasure file and deleting your ship by just using a recipe, which is covered elsewhere in this thread. I was starting fresh so I didn't bother.
     
  5. Icey32

    Icey32 Space Hobo

  6. Choggo

    Choggo Void-Bound Voyager

    was able to follow all the steps above to get it "almost" working, I got the spawner, placed it, beamed away and came back but there is no NPC, spawner gone.

    Steps, put the download in the Mods Folder, downloaded the 2 modified files above and put them in the correct folder and edited the bootstrap config as above.
     
  7. Ameno-Sagiri

    Ameno-Sagiri Scruffy Nerf-Herder


    Use Dropbox or Copy. Copy is like Dropbox except you don't have any bandwidth limits and you can get infinite storage by referring people.

    It's much much better than Premium file uploading websites where links will vanish randomly for no reason after XX amount of time.
     
    Last edited: Dec 16, 2013
  8. ThisGuy

    ThisGuy Intergalactic Tourist

    @Ameno-Sagiri I just dropped them there because it is convenient. Don't click any of the premium garbage on the download page, just click the file name at the top. I usually host on github or my personal website for my own releases anyways, this is just a quick fix for someone else's mod, otherwise you're right, I'd be worried about them disappearing.

    @Choggo That sounds like the error that occurs when it looks for the scripts in the wrong place (which is what my files fix). Are you 100% sure you used the jumpermerchant.npctype and merchant.npctype that I supplied, overwriting the mod files?
     
  9. barnii007

    barnii007 Space Spelunker

    im on a mac and it crashes as soon as i open the game, no message or anything.
     
  10. IPayless

    IPayless Space Spelunker

    Sorry, I'm just confused on how to open the 'default.treasurepools'
     
  11. juskom95

    juskom95 Subatomic Cosmonaut

    Open it in the same was as you would open a text file.
     
  12. IPayless

    IPayless Space Spelunker

    I have the same problem
     
  13. ThisGuy

    ThisGuy Intergalactic Tourist

    If you're still having problems, look through your starbound.log file and find the error messages -- and try to go from there, or post relevant ones on pastebin and link them here and ask for more help. I'm sorry guys, can't help ya cause I don't know what's going wrong.
     
  14. RogueTGZ

    RogueTGZ Orbital Explorer

    umm… whats the main directory because i can't find binaries. what did i do wrong.
     
  15. barnii007

    barnii007 Space Spelunker

    I spawned it in my ship beamed down and then when i beamed back up my screen went black except for the gui, which i can still use. I am on a mac by the way

    http://pastebin.com/hfD2Zznu#

    sorry i dont know how to paste the code here.
     
    Last edited: Dec 17, 2013
  16. DarkerCloud

    DarkerCloud Big Damn Hero

    I thought we didn't have to edit the bootstrap file anymore.
     
  17. ThisGuy

    ThisGuy Intergalactic Tourist

    The '/monsters/sensors.lua' is no longer in the monsters folder. It's in the scripts folder, you'll need to edit the files or apply my already edited files (read the last few pages of the thread). Don't worry, pastebin is great for this.

    @DarkerCloud - please read the last few pages of the thread, this has been addressed. The mod has not been updated for the new system.

    @RogueTGZ - by 'binaries' he means the folder with the binary data in it. On windows its in the win32 folder. On macs I think it's in the Starbound.app package, not sure. Linux is the linux(64 or 32) folder.

    Guys, please read the thread and try to find answers before asking for help, so we don't clog the thread with repeated solutions.
     
  18. DiamondLink

    DiamondLink Void-Bound Voyager

    can someone help i did evrything butt the last part becuase i didnt know how !
     
  19. barnii007

    barnii007 Space Spelunker

    I have done everything but when i replace/change files in the starbound.app or the players folder, starbound just won't open at all. the icon comes up and then dissapears
     
  20. Dark_Cloud421

    Dark_Cloud421 Scruffy Nerf-Herder

    I installed the mod correctly but when the Jumper spawns the game black screens.Can someone tell me what I did wrong?

    EDIT: Nevermind, I found a mod that works for Offended Koala.
     
    Last edited: Dec 19, 2013
    barnii007 likes this.

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