I know that the Sniper is a good class. Though I don't play him as much as the others, I've watched videos of people beating the whole game with him. I know he can do it. But when I look at what he can do in comparison to what all the other classes can do, I feel that he is the weakest simply for crowd control. I was hoping to change that. Most of my changes would make dealing with crowds much easier, and far less suicidal. May I ask what item you had, that enabled you to almost win the game all by itself? The Sniper is widely viewed as the most difficult class to play, even worse than the Enforcer. I've heard it said that you haven't beaten the game until you've beaten it as sniper, on monsoon, with no infusion or heart. The sniper is simply a really hard class to play. To the point where I'd say about 90% or more of the player base just don't enjoy playing him because of how hard he is to use. I think that should be changed. I also probably should have waited till it wasn't 1am to post so, I could rewrite my post a bit more clearly, but, I still believe that he should have some changes. I'll condense what I said in to something a bit more organized:
Snipe Ability should have penetration, but a high damage fall off because of it. IE, it can only penetrate through 4 enemies. doing less and less damage to each.
Reload should not make you stop moving. (because any skilled sniper will just doing it while jumping, which is the exact same thing, this is just less tedious)
Getting a Soldier's Syringe (and any other attack speed buff, like being in the War Banner circle) should allow you to reload faster, and since you reload with the intent to get the bonus damage, the white mark to get that bonus, should be bigger.
Steady Aim should become Sniper's 4th Ability so that it will be upgraded with the Ancient Scepter. Quite simply, I believe that this would be a greater benefit, than upgrading Spotter. Spotter, and Steady Aim will still function exactly the same way.
Steady Aim should pierce through more enemies at full charge, so that taking out large groups in small places isn't as much of a suicide move.
Military Training Should slow units that you pass through while rolling.
Spotter is a good ability, if you are only targeting a single enemy. Its good against bosses, and blighted enemies. Its not very good against large groups of anything, especially late game, when everything is spawning in large groups, and you can't really take anything out very fast. Something needs to be done to improve this ability, even if its just a shorter cooldown.(10 seconds is a long time)
Please tell why each of these ideas is a bad idea? The reason I don't like the freeze cracker ability is because it would require replacing an existing ability, however if Sniper and Steady Aim were merged into the same ability, I would accept it.
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