Something needs to be done about window positioning

Discussion in 'Other' started by Vanque, May 20, 2016.

  1. Vanque

    Vanque Void-Bound Voyager

    Simply put, windows such as inventory/crafting/containers/etc should remember their positions after being closed. Looting multiple crates in succession in dungeons gets pretty irritating when every time you open one, your inventory and container window get put up right over your character, requiring you to move them out of the way to highlight and open the next box; Every. Single. Time. This also makes it very easy for you to take a cheap hit from a nearby monster as the windows get in the way of you being able to see them and click the screen to attack. (I get that maybe it would make sense that you're busy looting and unable to fight back, but you can still attack with the menus open, so it's really not like theres an intended risk factor to looting with monsters nearby, it's just an unnecessary annoyance imposed on the player.)
     
    Efrim, ilya39 and LeMinotier like this.
  2. LeMinotier

    LeMinotier Poptop Tamer

    This is really bugging me as well. The different windows get in the way all the time. I remember one of the devs mentioning they wanted to fix this so I hope they will change how window positioning works before 1.0.

    This would be a great QoL-improvement to polish the game.
     
  3. Piemanlives

    Piemanlives Subatomic Cosmonaut

    What also needs to happen is that mouseover item windows need to position themselves relative to the game window, it gets rather annoying that an item description falls below the viewable portion of the screen.
     
    LeMinotier likes this.
  4. LeMinotier

    LeMinotier Poptop Tamer

    You are so right. That happens with food all the, so you have to reposition the window to see how fresh it is. Really annoying and unnecessary.
     
  5. Blake81

    Blake81 Cosmic Narwhal

    Honestly, this is the only bug I've found on the 1.0 game so far, and seriously, it needs fixing ASAP. Just seeing the special of a weapon is hard because it gets thrown below the screen.
     
  6. BloodyRain2k

    BloodyRain2k Pangalactic Porcupine

    It's not a bug, it's neglected design since ever, sadly. Atleast there's a mod for that now.
     
  7. Blake81

    Blake81 Cosmic Narwhal

    Ohhh! Is it on the Workshop? Or in Nexus? Can you post the link here?
     
  8. BloodyRain2k

    BloodyRain2k Pangalactic Porcupine

  9. Piemanlives

    Piemanlives Subatomic Cosmonaut

    Honestly this shouldn't even NEED a mod to fix, it's basic ui design! A ui fails if it cannot adequately provide information the player needs and/or the information is needlessly obstructed.

    If this was an RTS they'd be hung, but I digress.
     
  10. Efrim

    Efrim Pangalactic Porcupine

    This and the the fact that you can't expand or contract the list windows is my current annoyance with the UI. I am reluctant to mod because I have a multiplayer server with 7-9 people in different time zones who are on at different times; and getting everyone on the same version would get complicated.

    Really though - if windows remembered where they were and I didn't have to spend 3 minutes scrolling through bookmarks at the teleporter I'd be a much happier explorer.
     
  11. Pilchenstein

    Pilchenstein Ketchup Robot

    This has annoyed me since time began too.
     
  12. Zisi

    Zisi Phantasmal Quasar

    Yeah its horribly annoying and should be easy to fix. Honestly the main issue for me isn't the positioning its that when you press E the priority is to activate whatever your character is near, instead of closing the inventory window if it's open. Looting multiple chests can be super annoying because of this. Just fix it please, it's been like this for years, nobody likes it.
     
  13. Drolfeir

    Drolfeir Void-Bound Voyager

    Here's what I do to avoid it -- since the looting box always shows up in the middle of the screen I pan the camera with the control key until my player is towards the top or the bottom and NOT obstructed by the crate contents. Then you can middle-click around on all the boxes near you too which is very handy, say on your ship full of boxes.
     

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