Unofficial continuation of http://community.playstarbound.com/threads/more-crops-mod-even-more-crops-mod-updated-20-04.111944/ You need: SMAPI 1.6 or higher - Shop Expander (link right below) - Entoarox Framework Since the original author has fallen off the planet and people kept asking for it, I updated the mod. Since the SMAPI part was slightly misalligned, this mod is now used in combination with Entoarox Shop Expander mod http://community.playstarbound.com/resources/shop-expander.4381/ (YOU NEED THIS) The only version I updated is "Even More Crops". If you just want "More Crops", just don't buy the stuff you don't want. If you want an /all seasons/ version, someone feel free to just edit crops.yaml and fruittree.yaml in the mod to make it all seasons, but I have no intention of doing so. A few things changed: Sell and buy prices were adjusted because they were completely whack. (48 gold for a Sapling? what the hell) Conditions to unlocking seeds and Saplings have been added. (see below) This is mostly so you still have new stuff to plant after 2-3 years. Trees are generally somewhat expensive. -Coal Seeds - Unlocks Year 2 -Copper Seeds - Unlocks after Earthquake -Iron Seeds - Unlocks after Earthquake -Gold Seeds - Unlocks Year 2 -Iridium Seeds- Unlocks Year 2 -Beef Crop - Unlocks Year 3, only if you are Married, and NOT in Winter -Violets - Unlocks Year 2, Only in Spring -Carrots - Unlocks in Year 3, Only if you have the Dwarf Translation Book -Lettuce - Unlocks Year 2, Only in Summer -Bell Pepper- Unlocks Year 2, Only in Fall -Watermelon- Unlocks Year 2, Only when Married -Canary Melon- Unlocks Year 2, Only when Married -Onion - Unlocks in Year 2, Only during Rainy Weather -Cassava - Unlocks in Year 2, Only during Sunny Weather -Money Crop - Unlocks Year 3, Only with Casino Club Member Card -Pineaple - Unlocks Year 2, Only in Spring -Cucumber - Unlocks If you have the Rusty Key -Cotton- Unlocks If you have the Rusty Key -Rice - Unlocks in Year 2, Only if you have the biggest House (Cellar added) -Purple Sweet Potato - Unlocks Year 2, Only in Fall -Sugar Crop - Unlocks in Year 2, Only if you have the biggest House (Cellar added) -Flour Crop - Unlocks in Year 2, Only if you have the biggest House (Cellar added) -Oil Crop - Unlocks in Year 2, Only if you have the biggest House (Cellar added) -Vinegar Crop - Unlocks in Year 2, Only if you have the biggest House (Cellar added) -Sugar Cane - Unlocks in Year 3, Only if you are Married and only in Summer -Coffee - Unlocks in Year 3, Only if you have the biggest House, are Married and only in Spring -Peanuts - Unlocks in Year 3, Only if you have the biggest House, are Married and only in Fall -Pink Cat Flower - Unlocks in Year 2, Only in Spring and only if you are Married -Blue Mist Flower - Unlocks in Year 2, Only in Summer and only if you are Married -Copper Trees - Unlocks after Earthquake -Iron Trees - Unlocks after Earthquake -Coal Trees - Unlocks after Earthquake -Gold Trees - Unlocks after Earthquake -Iridium Trees - Only in Winter -Fig Tree- Unlocks if you have the Rusty Key -Pear Tree - Unlocks in Year 2 if you are Married -Persimmon Tree - Unlocks in Year 3 if you are Married -Lime Tree - Unlocks in Year 3 if you are Married and have the biggest House -Dragon Fruit Tree - Unlocks in Year 3, Only if you are a Casino Club Member -Avocado Tree - Unlocks if you have the Rusty Key -Cocoa Tree - Unlocks in Year 2 -Lemon Tree - Unlocks in Year 2 -Olive Tree - Unlocks in Year 2 -Papaya Tree - Unlocks in Year 2 -Banana Tree - Unlocks in Year 3, Only if you are a Casino Club Member -Bacon Tree - Unlocks in Year 2, If you are Married, Only during Sunny Weather Install: Just unrar the package. There will be a content and mods folder inside. combine the content folder with your content folder of Stardew and the mods folder with your mods folder. Overwrite everything when asked. Download link: https://drive.google.com/open?id=0BwIDe2JFVbRnVFVVbDVRdnRUN0k Credits: The same credits as the original mod, I just updated the XNB part and made the config for the shop expander. And wrote this post.
Just testing so far it works like a charm. I am on spring 6 year 2 sunny and have bought my first seeds. But: Cotton states in the description that is is plantable in summer and fall - but pierre sells it now in spring ? I there a typo with these ? Or intended ? Oh and : SOOOOOOO much THANK YOU for bringing it back - I missed it dearly
Unfortunately, I didn't get to try this mod when it worked, but now that you've came along, it's back! Many thanks, sir.
Cotton is sold year-round if you have the Rusty Key Same with Cucumbers If the conditions in the spoiler don't mention a season, it is sold in all seasons as long as you otherwise fulfill the conditions
This is so great, thanks again for updating this mod Would you mind adding the item numbers to your spoiler so that the time of year sold can be added to the individual items, and we can see which numbers correspond with which item? In the vanilla game even when conditions are met the items only sell in the month they grow and I would like to add that to my game if possible. If not then it's not a big deal. Edit: Another quick questions, is the old spread sheet from the original mod still correct (barring the requirements needed to obtain the items that you added)? I know you said you changed the prices, so I want to make sure I get the spread sheet updated before I start my new game. Were there any other changes, such as season of growth and whatnot? Do you mind sharing what each of the items price, season of growth, and anything else that might have been changed?
Absolutely fantastic, thanks for keeping this mod alive. In another thread you mentioned your troubleshooting adventures and the longevity mod. Does this mod work with the longevity mod as well?
Technically, you can only plant seeds if they're in the correct season anyway. Also, I am not sure what you mean by item numbers and so forth. Make an example. There was one flower that had an incorrect growth time in the data and I fixed that to match the text. I think it was violets? I can't remember. It was a few days off. Generally, I didn't change at all how long it takes to grow something or in what season it grows, that should all be the same. (Except that one flower I fixed). The main thing I changed was the prices.
I know longevity actually influences the prices of more-crops crops being sold but I don't think it works with the seeds or saplings being sold since they are being added through another mod. I wonder if it would work if the mod that adds the seeds and saplings was loaded first. I will have to try that later.
In the config file for the shop expander the seeds or the sapping is represented by a number, followed by an amount, then a condition. I was just hoping in the first post if you would add the numbers for the config to the names of the seeds so we could see which is which (hope that make sense). For example, I think the first crop you added is item 797 with the condition of earthquake to unlock. I'm not sure if this item is the copper seeds, the iron seeds, the copper sapling, iron sapling, gold sapling, or the coal sapling. So having a guide would be useful in editing the config to our own preferences. I'll take a look at the excel document again and get the flowers straightened out. Thanks again
Would you mind adding strawberries to your coufigurtions file? Please it would be very kind of you to do so.
I would have to edit the strawberry seed price, since the value is 0, and it is not really part of this mod since it is already a crop in the vanilla game. Just buy some seeds in the first year and keep the strawberries you harvest for seedmakers. @HopeWasHere If you really want to know, the numbers correspond to the same number in objectinformation.xnb (yaml) - That file also lists the names and so forth.
You can get this info by unpacking the objectinformation.xnb file included in the download. It has all the items listed with their ID numbers. Instructions on how to do this are stickied on the mods homepage
Quick question, I'm going through the objectinformation.xnb and I saw that coffee seeds were listed. Are they still in the mod? How will that effect the coffee beans? Same with the sugar and the wheat seeds.
coffee beans produce vanilla coffee plants that produce coffee beans coffee seeds produce the coffee plant from the mod and harvest as coffee grains Sugar, flour, vinegar and oil just produce the sugar, flour, vinegar and oil items you can buy from Prierre
Alright, does that mean we need to have this mod installed as well to use them? http://community.playstarbound.com/threads/smapi-new-machines-flour-sugar-vinegar-rice.112242/
Dont't use the mod linked above ! - the version wich you are pointing to was never updated to stardew 1.11 and will crash. Here is a repaired one - It works was made that people can get the machines out of their saves without saveediting - but thats it . http://community.playstarbound.com/threads/igoriouss-new-machines-unofficial-v1-1.125460/ I