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RELEASED MrPigeon's Mythical Weaponry 1.3

A bunch of balanced custom-animated weapons

  1. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    Mr_Pigeon submitted a new mod:

    MrPigeon's Mythical Weaponry - More balanced custom craftable weapons

    Read more about this mod...
     
  2. nuker19

    nuker19 Space Kumquat

    can you do excalibur? but not the normal way, like this:
    [​IMG]
    yes, its stuck in the stone, swung like a hammer... makes sense
     
  3. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    I think yes, wait for the next update.
     
  4. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    Mr_Pigeon updated MrPigeon's Mythical Weaponry with a new update entry:

    Craftability

    Read the rest of this update entry...
     
  5. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

  6. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    Mr_Pigeon updated MrPigeon's Mythical Weaponry with a new update entry:

    One-handed Pain

    Read the rest of this update entry...
     
  7. Greenfinger Abibi

    Greenfinger Abibi Void-Bound Voyager

    How can you get the stuff like natures bane without using cheats
     
  8. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    You can craft all items on different anvils. Nature's bane is on the Accelerator's table.
     
  9. Greenfinger Abibi

    Greenfinger Abibi Void-Bound Voyager

    Thanks for the fast reply!
     
  10. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

  11. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

    This mod looks promising, and I think that it'll be perfectly-compatable with my Expanded Weapon Generation mod. However, I think there's one glaring issue that has me concerned about whether or not it'll be potentially-compatable with other mods (and it seems to be an issue that amateur modders will commonly run into, even if they're making use of .patch files, but especially when they add new files altogether):

    - So many newly-introduced assets look like they have names that other novice modders might want to use themselves without knowing that they're already being used. To be on the safe side, I recommend adding a unique prefix to your mod's assets, like, say, "mrp_mw_", which is an abbreviation that I came up for Mr. Pigeon (the mod author) and Mythical Weaponry (the name of this mod). This is a mod compatability technique that many experienced modders like myself and sayter use for their mods.

    Other than that, might I make a suggestion to make these new weapons encounterable as rare legendary weapons found in chests (like with such weapons as the Asuterosaberu DX, Tentacle Gun, and Evil Eye to name a few)? While some of us might like to work to craft these new weapons, others might also like the joy of finding them in some chest that they found while spelunking through a dungeon that they're exploring (and some might like doing both).
     
    xaliber likes this.
  12. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    Glad you like the mod.
    Well, I know about that prefixes. "mp_" one is used in some of my mods. But I was too lazy to put them in this mod :p. Seriously, I shall do it in the next update.
    I was already thinking about findable weapons. May be I'll make some already existing weapons no longer craftable and add them to the loot list.
     
    xaliber likes this.
  13. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

    Good to hear, since I'd like to see promising mods grow great, without any unforeseen issues. While I might still enjoy some mods that don't use prefixes like that, I'd personally refuse to give a mod any higher than a 4-star rating if I find its implementation to be a little unprofessional (including, admittedly, some of my own mods).
    ...or you could optionally make them both craftable and random chest rewards.
     
  14. Mr_Pigeon

    Mr_Pigeon Void-Bound Voyager

    ...or I can make their recipes findable. Many options.
     
    Shadow Wolf TJC and xaliber like this.
  15. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

    Or sellable...
     
  16. baconsama25

    baconsama25 Cosmic Narwhal

    I really like this mod, but it feels like it could use bouncing/wall penetrating projectiles and custom elements ( such as FU/Avikan weapons ) and, IMO, making the Desynthesator's fire rate higher

    Also, the Laser Dagger .gif is misplaced on the mod page.
     
    Last edited: Apr 30, 2017
  17. LegendXCarisso

    LegendXCarisso Pangalactic Porcupine

    I think this mod finally broke. :S Tried launching it on my server only for it to crash pretty hardcore.


    [16:45:15.466] [Error] Fatal Exception caught: (ItemException) Duplicate item name 'terrablade' found
    [0] 13fa98ce3
    [1] 13fa97a6e
    [2] 13fc18c02
    [3] 13fc1fffe
    [4] 13fc13a47
    [5] 13fe1b8b5
    [6] 13fe21049
    [7] 13fe124ff
    [8] 13fe16326
    [9] 13fe13c59
    [10] 13fe230d6
    [11] 13ff25a77
    [12] 13fe184b3
    [13] 13fe168f9
    [14] 13fe279e2
    [15] 13fe12650
    [16] 13fe15ed9
    [17] 13fe1395c
    [18] 13fe126de
    [19] 13fe11e3e
    [20] 13fe22a22
    [21] 13fa8ec4b
    [22] 13fa8fa72
    [23] 13fa950fe
    [24] 773c59cd BaseThreadInitThunk
    [25] 774fa561 RtlUserThreadStart
    Caught at:
    [0] 13fa98ce3
    [1] 13fa992a4
    [2] 1401e71bf
    [3] 7fefa46c220 _C_specific_handler
    [4] 7fefa4629b2 _FrameUnwindFilter
    [5] 7751b681 RtlRestoreContext
    [6] 13f9e2751
    [7] 1401e4665
    [8] 773c59cd BaseThreadInitThunk
    [9] 774fa561 RtlUserThreadStart


    I hope this is being updated still. :S
     
  18. JadeBlood815

    JadeBlood815 Scruffy Nerf-Herder

    Unfortunately, this mod seems to be discontinued...

    I loved this mod's contents, so I wanted this mod more suitable to latest starbound update, but...
     

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