Become a whispered menace, sometimes heard but never seen. The Active Stealth Module cloaks you in a shroud of bent light, making you undetectable. NPCs and monsters will completely overlook your presence.
There is an energy cost, which scales based on the light level and how fast you're moving. This can go negative, in which case you will gain energy. Crouching will drop the cost significantly, so much that you will always gain energy.
Weapon use is disruptive to the cloaking technology, so you can pull off ambushes with a brief sneak attack bonus, but not kill everything with impunity.
Visit the Tech Scientist in the Outpost to get the quest.
Some tech details:
Coffee seeds are out there to be found.
Double-tap 'Up' to turn on/off cloak. Energy drain is 20+5% max energy per second. This can vary between -200 and 275%, depending on light level and speed/crouching.
Using a weapon while cloaked breaks it for 2-8 seconds, depending on weapon type.
===>Please report any bugs in this thread!<===
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Active Stealth Module v1.62 (p1.2)
A person/plant/fish/etc-portable active cloaking system.
Tags:
Recent Updates
- Patch 1.2 Dec 16, 2016
- Bug fix Oct 3, 2016
- Update Fix Sep 20, 2016