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Active Stealth Module v1.62 (p1.2)

A person/plant/fish/etc-portable active cloaking system.

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  1. Bugfix + dynamic energy cost

    Wellbott
    Fixed a typo which crashed the script when it drained all your energy.

    The energy cost is now dynamic, based on the brightness at your location and how fast you're moving. You may even regenerate energy, if you stand still in the dark.

    Crouching will decrease the cost, and you will always gain at least a little energy when doing so.

    The transparency filter is more opaque, and will adjust to light level so you should always be able to see your character.
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