Coal isn't very green, or very futuristic. My kids and I decided biodiesel fuel was a lot more acceptable (and easier to get) as a fuel source. It is also renewable. We also wanted hydroponics on our ships. A little research, and aeroponics looked more interesting.
** Game mechanics doesn't allow for two results from a recipe. If the game ever changes, the oil is supposed to produce glycerol AND biodiesel. Since we can't do that, you get a choice to make one or the other with it. If I am wrong and there IS a way, please post letting me know about it.
- We changed the farmables to drop extra seeds when they drop extra fruit. All farmables have a chance to drop plantfibre instead.
- Added seeds for all 3 flowers and mushrooms. All work with this mod and Gardenbot.
- Either 20 seeds or 20 plantfibre can be turned into 1 vegetable oil.
- Pick up an Iron Bar to get the expeller recipe for older characters. The rest will follow.
- Vegetable oil becomes biofuel or glycerol. If it becomes possible in the future, would like to merge their recipes to be dual output for single recipe.**
- Glycerol can make bombs or molotovs at the moment.
- Aeroponics block added to game. Tillable. Looks much better on ships than dirt. Try picking up a Polymer to get the recipes if it doesn't show at the Metal Workstation.
- Added alternate polymer recipe. (The original didn't show for me, and after digging around, it was flawed. Decided on an alternate recipe, since I didn't like the original anyway. More uses for plantfibre now!) Pick up Copper Ore for recipe.
- Thank you abdula321 for telling me how much fuel Starfoundry generators are limited to using. Barrels are worth 1000 fuel and canisters are worth 100 to be compatible. These two items also have conversion recipes in case you have one but need the other for some reason.
- If you put in a stack of seeds/fibre in the expeller and it doesn't finish when you think it should, THIS IS NOT A BUG. I have no control over this, it is Chucklefish code. The game finishes one recipe and waits for you to initiate another. So the 200 seed recipe will process first, then hit CRUSH again for the 20 seed recipe to process what is left.
*** I don't see a need to rebalance at this time. I do have some friends testing it, but really between the plants now growing when the player is not present, ALL plants dropping extra fibre and seeds, and 1 seed/fibre == 5 fuel, I really think the values are about right. It doesn't take long to get the seeds, and I refuse to make each seed worth much more fuel than digging up coal. As it is, I used to have it at 5 seeds == 1 fuel. I am sorry, but this mod isn't about instant fuel. It is only an alternative to mining, not a cheat.
Walkthrough on recipes
1. Pick up "copperore" to get the alternate recipe for "polymer"
a. Pick up "polymer" from either recipe to get the recipe for "aeroponictank"2. PIck up "ironbar" to get the recipe for the "expeller" crafting table.
b. Aeroponics needs metal workstation, so you need to defeat the penguin to make.
a. Use the expeller on 20 seeds or plantfibre to get "vegetableoil"3. At the refinery,
b. Can also use 200 seeds or fibre at a time to get 10 "vegetableoil"
c. Pick up the "vegetableoil" to get recipes for "biofuelbarrel", "biofuelrefinery", "biofuelcanister" and "glycerol"
a. Use 10 "vegetableoil" to make 1 "biofuelbarrel" or 1 "vegetableoil" to make 1 "biofuelcanister"4. For convenience, new recipes to turn barrels into canisters and back. 1 barrel will make 10 canisters and reverse.
b. Can also use 100 "vegetableoil" to make 10 "biofuelbarrel" and 50 "vegetableoil" to make 50 "biofuelcanister"
c. Pick up "glycerol" to get recipes for "molotov" and "bomb"
d. Use 1 "vegetableoil" to make 1 "glycerol"
e. Use 1 "glycerol" to make 2 bombs or 5 molotovs
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated Aeroponics 1.2b
Adds aeroponics tanks; chance for plants to drop seeds; biofuel for your ship; glycerol.
Recent Updates
- Fix for molotovs Oct 24, 2014
- I can see my face! Oct 24, 2014
- Starfoundry compatible Mar 24, 2014