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Automatic Doors 3.9

Makes all doors open and close automatically!

  1. 3.9

    -fixed Outpost doors (again. I hope...)
  2. apex mission door fix

    -fixed apex mission door
  3. 3.7

    • fix for new Vanilla automatic doors so they are uninteractable now (see outpost doors)
    • tweaked values
    • added external file to allow easier change of certain values (like the door opening radius!)
    Ruin and Sock_Bunny like this.
  4. short bugfix

    -fix for openMaterialSpaces
  5. -big code rewrite by bk3k

    -consolidated some functions for cleanliness and efficiency
    -outer door dimensions are calculated from storage.spaces
    *horizontal doors are detected by this method
    *as well as the true center which serves as the scan radius center(modified for horizontal)
    -better support of alternative materials for materialSpaces
    -a hook for modders to call their own functions(as long as they list door.lua first)
    -use of package for cleaner code
    -less lag in colonies by greatly optimizing how...
    foghorn likes this.
  6. fixes and new exceptions

    -npc query radius once more larger to prevent retractable door spasms
    -added retractable platforms to exceptions
  7. fixes

    -npc query radius larger to prevent retractable door spasms
    -horizontal doors again close immediately if a player jumps through them from bottom up
  8. reverted & fixes

    -reverted from 3.1 till other issues are fixed
    -wired doors now stay open after reloading the game
  9. fixes

    -Opened wired doors now stay open (fix for hylotl cities and missions), doors close faster now
  10. re-rewrite

    -re-rewrite of the mod. Trimmed code in some places, made it more modular in others. Should now have no problem with missions(vanilla problems aside) but let us know if you do!
    jellyfish123 likes this.