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Betabound! v12e

A base-game enhancement mod featuring new content! Not an overhaul.

  1. Weapon Assembly & Balancing!

    Sock_Bunny
    -=- New -=-
    • Outpost Keypad and Button added to Portable Pixel Printer!
    • Added two new weapons: Cell Zappers and Alien Laser Guns!
    • Added support for Weapon Assembly! Check it out here: https://community.playstarbound.com/resources/weapon-assembly.4277/

    -=- Other -=-
    • Procedurally generated guns have been balanced, as to not be massively overpowered.
    • The following weapons no longer have their rarity locked: Lightning Coil, Pulse Rifle, Flamethrower, Avian Gun, Avian Blaster, Shiv.
    • Shivs and procedural daggers do more damage.
    • Changed the names of (Filled) Capture Pods to (Filled) Steel Capture Pods, to differentiate it from the durasteel versions.
    • Filled Critter Capture Pods now specify in their name that they are >Critter< Capture Pods.
    • Snow Infantry Helmet warmth value reduced from 28.5 to 18.
    • Short Cape warmth value increased from 2 to 3.
    • Added Corrosive Guns to the rare guns pool.

    -=- Bug Fixes -=-
    • The Holiday hats now properly give the player +30 max energy.
    • The Winter Scarf recipe should now unlock if it isn't already unlocked automatically.

    -=- Item Rarities -=-
    • Rare: Cooking Station. Metalwork Station. Ferozium Tech Chest.

    -=- Technical -=-
    • Did lots of behind-the-scenes work relating to armor, augments, the other kind of augments, and stats. If you don't notice anything, that means it's working! This will allow me to more easily add and adjust stats on armor/clothing items.
    • Implemented a new armor format with augment support (no, not EPP augments; think early beta).
    • Converted all armors to the new format.
    • Updated character versioning format to 6, which just calls versioning script #2. This isn't as dangerous as it sounds, I promise.
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