1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Combinable Augments 2.1.3

1 augment to rule them all!

  1. Version 2.1.3

    C0bra5
    Version 2.1.3
    • Added the combined lure.
    • Moved the combined reel and lure recipe to the hunting section of the agricultural table.
  2. 2.1.2

    C0bra5
    Version 2.1.2
    • Added tooltips to the extraction buttons to reduce confusion.
    • Items can now be transferred from one container to an other even when the first one is empty.
    • Containers are no longer consumed when merging 2 of them.
    • Fixed an issue that prevented the use of the right click to get an item out of the output item slot.
    • Made it so that all user items in the UI are returned when a crash happens no matter what.
    • When the UI detects an error it now...
  3. Collar Holder Support Added

    C0bra5
    Added support for the FU collar holder
  4. Version 2.1

    C0bra5
    Version 2.1
    • Removed stack limits on collars
    • Fixed an issue where item slots would still attempt to consume items when maximum item stacks of items were involved.
    • Replaced the "merge augments" button with an item slot which allows for the previewing of a combination.
    • Updated the interface to make it more in line with other vanilla interfaces
    • Added a global configuration file for the mod `/combinableaugments.config`
    • Added a configurable...
  5. Hotfix 2.0.7

    C0bra5
    Added back the title to the combiner window
    Sock_Bunny likes this.
  6. Hotfix 2.0.6

    C0bra5
    Fixed a duplication bug
    Converted the combiner from a container to a proper object
    Added compatibility for the bot pods of Fracking Universe
    Sock_Bunny likes this.
  7. Extraction update

    C0bra5
    - Combine epp augments together
    - Combine epps together to merge epps or upgrate to a new level of epp (the output epp type corresponds to the epp on the right)
    - Combine epps with augments to give them more augments
    - NEW Combine collar augments together
    - NEW Combine filled capture pod with collars to give them more collars
    - NEW Extract augments or collars out of epps, filled capture pods, combined augments or combined collars
    - NEW Extract specific augments or...
  8. Bug Fixes and new way to combine epps and augments

    C0bra5
    - fixed the fracking universe mobility and vanilla mobility augment causing the name of the vanilla augment to go away
    - you can now merge epps together and merge epps with augments so that you don't have to build up 1 master op augment but progress while using them.
    - finally fixed the fracking universe Kinetic Field IV showing as Kinetic Field V or any other effect that went to level 5 and up.
    - finally fixed the error causing the fracking universe kinetic field to have no effect if merged...
    Solzucht, lordbociek and Crisium like this.
  9. Mod Compatibility Fixes

    C0bra5
    - fixed the frackin universe re-breather augment destroying augments.
    - fixed some mod compatibility issues with some other mods
    - the effects names are now sorted alphabetically
    mods.PNG
    Solzucht and lordbociek like this.
  10. Getting the looks

    C0bra5
    - These changes only applies on augments merged after v1.1, you can remerge your augments once to fix it
    - Fixed the augment tooltip not beeing long enough
    - Fixed the text of the augment content becomming really too long and spaced
    - Added rarity:
    - 0 - 4 effects = Common
    - 5 - 8 effects = Uncommon
    - 9 - 12 effects = Rare
    - 13 + effects = Legendary
    lordbociek likes this.