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FezzedTech 1.1.5

Support mod for custom items with some roleplay features

  1. v1.1.5 update

    v1.1.5: Changelog for this small update:
    • FezzedTech now supports starlight, the new Chinese Starbound client! See the mod description for the download link. Also cleaned up the client-detecting code under the hood.
  2. v1.1.4.4 update

    v1.1.4.4: Changelog for this small update:
    • Players with the "fezTech", "shadowRun" or "parkourThrusters" stats (and the FezzedTech parkour tech equipped) can now jump off walls, instead of barely clawing at them, without needing to hold the Walk key (normally Left Shift).
  3. v1.1.4.3 update

    v1.1.4.3: Changelog for this small update:
    • Fixed a bug where a player's "imagePath" might be set to "nil" (a string) instead of removed. This bug can cause incompatibilities with other mods and scripts that modify a character's "bodyDirectives".
  4. v1.1.4.2 update

    v1.1.4.2: Changelog for this small update:
    • "fireworks" now works for legged characters.
    • "largePotted" characters can now crawl. Add "gettingOverIt" to suppress crawling.
  5. v1.1.4.1

    v1.1.4.1: Changelog for this bugfix update:
    • Fixed a bug where players with "isLame" would periodically stand up while crouching.
  6. v1.1.4 update

    v1.1.4: Changelog for this update:
    • Fixed a bug where "largePotted" characters would hop when using an item that changes their collision box. (The item in question is a skateboard whose /spawnitem command will be uploaded to the Discord server.)
    • Added "jumpFireMode" and "autoFireTime" to grappling hooks. "jumpFireMode" functions the same way as it already does for activeItem weapons -- see the changelog for details....
  7. v1.1.3 update

    v1.1.3: Changelog for this update:
    • Made some under-the-hood changes to make FezzedTech use newer xSB callbacks when available. (Download xSB on the linked Discord server.)
    • FezzedTech now checks for the "ignoreFezzedTechAppearance" status property, which disables FezzedTech's appearance changes (so that characters can wear pots or mermaid tails without the movement effects) if it's not false or nil/null. "ignoreFezzedTech" no longer...
  8. v1.1.2 update

    v1.1.2: Changelog for this update:
    • Made some under-the-hood changes to allow other mods to query whether FezzedTech is loaded and, if desired, to disable it. To check whether FezzedTech is loaded and running, check for math.__fezzedTechLoaded. To disable (most of) FezzedTech, set the "ignoreFezzedTech" status property to true (or anything "truthy"); this also causes math.__fezzedTechLoaded to be false. Dice commands, empty techs and...
  9. v1.1.1.5 update

    v1.1.1.5: Changelog for this update:
    • Added a new tailless stat and modified the existing behaviour associated with it (it's now affected by the wind!). When this stat is active, characters with avosiFlight or avosiJetpack will fly less-than-stably. This is mostly intended for use in roleplays.
    • The mertail stat no longer automatically grants the effects of fastSwimming, which may be added separately to items.
  10. v1.1.1.4 update

    v1.1.1.3: Changelog for this update:
    • Those who are largePotted should now be able to use paragliders and items that change the size of their collision box (having a non-standard hitbox now cancels the inability to move).