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FezzedTech 1.2.1

Support mod for custom items with some roleplay features

  1. FezzedTech v1.2.1

    RenoFezzedOne
    - [NEW] Added support for Size of Life. Note that FezzedTech's "charHeight" stat, where height is specified in centimetres, with the base 1.0× scale being 187.5 cm (about 6'2" in English units), takes precedence over Size of Life's "bodysize" stat.
    - [CHANGE] "soarHop"'s jump speed boost was toned down.
    - [CHANGE] The frontHook function in FezzedTech's...
  2. v1.2 update

    RenoFezzedOne
    v1.2: Changelog for this version:

    - [NEW] Added binds for action bar slots 7 to 12 (only available on modded action bars), as well as a bind to switch between action bar groups in reverse (only useful on modded action bars). These binds require xSB-2, OpenStarbound or StarExtensions. If you want to use action bar mods, xSB-2 v2.4+ is highly recommended, as it makes them fully multiplayer-compatible.
    - [NEW] Added the "invisibleFlyer" stat. When enabled,...
  3. v1.1.8 update

    RenoFezzedOne
    v1.1.8: Changelog for this update:
    • [NEW] If using xSB-2, inspection messages (the ones you get from the scanning or inspection tool) are now also displayed in the chat log, along with the name of any inspected player or NPC (only with the scanning tool, but this will be fixed in a future version of xSB-2). This feature requires xSB-2 v2.3.4.1+.
    • [CHANGE] Reformatted most Lua scripts in the mod.
    • [BUGFIX] Flying players should no longer be blown...
  4. v1.1.7.1 update

    RenoFezzedOne
    v1.1.7.1: Changelog for this update:
    • [NEW] Added support for multiplication (*) and division (/) as dice modifiers. Decimals are accepted in the modifier, but decimal dust is shaved off after the operation.
    • [BUGFIX] Single-digit dice modifiers now correctly modify implicit d6's, i.e., where the number of sides isn't explicitly specified. E.g., 3d+2 is now correctly parsed as 3d6+2 rather than 3d6+0.
  5. v1.1.7 update

    RenoFezzedOne
    v1.1.7: Changelog for this update:

    • Added a night vision shader effect when "nightVision" is active; this shader effect requires xSB-2 v2.2+.
    • Added a shader effect to "shadowVision"; this shader effect requires xSB-2 v2.2+.
    • Added a "darkNightVision" stat which works like "nightVision", but doesn't make the player give off "light"; the shader effect requires...
  6. v1.1.6.2

    RenoFezzedOne
    v1.1.6.2: Changelog for this bugfix update:

    • Fixed a bug where NPCs could not use weapons or shields and would spam the log with errors in single-player (or on a server with FezzedTech installed) whenever they attempted to use them.
  7. v1.1.6.1 update

    RenoFezzedOne
    v1.1.6.1: Changelog for this minor update:

    • Fixed a bug where players with the "mertail" stat did not have the intended sitting pose.
    • Fixed another bug preventing other mod scripts from using player.setOverrideState (by "clobbering" it) even when FezzedTech's movement/animation code is disabled.
    • Got rid of the kludgy JSON string comparisons under the hood. This might be considered a speed optimization by the nerds among you, but really, I just...
    Orange Dreamsicle likes this.
  8. v1.1.6 update

    RenoFezzedOne
    This mod includes scripts and tech that allow the use of my custom items as intended. For non-Steam downloads, see the releases, and for /spawnitem commands, see the Discord server.

    Requirements
    Some features of this mod require xSB-2 xClient, OpenStarbound, StarExtensions 1.9.11+, or starlight v1.0+:

    - xSB-2 is available...
  9. v1.1.5 update

    RenoFezzedOne
    v1.1.5: Changelog for this small update:
    • FezzedTech now supports starlight, the new Chinese Starbound client! See the mod description for the download link. Also cleaned up the client-detecting code under the hood.
  10. v1.1.4.4 update

    RenoFezzedOne
    v1.1.4.4: Changelog for this small update:
    • Players with the "fezTech", "shadowRun" or "parkourThrusters" stats (and the FezzedTech parkour tech equipped) can now jump off walls, instead of barely clawing at them, without needing to hold the Walk key (normally Left Shift).