Tried it out again and the new changes are all rad. The research trees help a lot. The changes to the bees system is fun. I'm still not a fan of the BYOS ships, but being able to upgrade the ship's stats with new engines and crew was pretty fun. I really like the design of the Uros IV BYOS ship.
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
FrackinUniverse 6.4.5
Enhance your starbound experience in every area. Massive mod.
-
greenRAM
- 5/5,
-
-
-
Renjmon
- 4/5,
This mod well complements and diversifies the "vanilla" game.
But there are too many specific races to play with. Plus, stability-compatibility is in great doubt regarding other modifications.-
Author's Response
We're pretty stable, so long as you consult the provided incompatible list on the wiki! We make sure folks have that available to reduce their issues from the start. Thanks for playing!
-
the3rdkira
- 4/5,
Pros: Suprasses vanilla game in almost every aspect, total rework of game with a huge amount of new, high quality content. Adds much of replayability to the somewhat lacking base game.
Cons: Overcomplicated crafting tree, overwhelms player with a large amount of information at start, worse learning curve compared to original game.-
Author's Response
Fair criticism, especially if you are not a reader by nature. This is largely by design, and understandably not everyone's cup of tea:)
-
StarFAmed
- 5/5,
The best overhaul i have seen in years you can play it without finishing starbound and it will still makes since its literately the best rework of starbound i have seen just i wish more mods can be compatible with FrackinUniverse
-
Drakkus
- 5/5,
Genuinely love this mod, been playing since well before the beevamp and I had too many characters running around too far ahead to get the final steps done in any timely manner, so I said screw it, and made a new character. The research tree, while I didn't like it at first what with all I needed to get through on old characters, is a FANTASTIC system for just starting the game. It's very straightforward and understandable, plus, past experience reminds me of where to make the stuff I need, so it's just like wow, I love this. Speaking of starting afresh, I have a stream that I do Wednesdays playing FU, and yelling at the fuzzy bastard on your starter planet, would love if you'd come and say hi/give verbal support! twitch.tv/drakkus28
-
Author's Response
ill check the stream out during work this week maybe:)
-
Ghajari
- 5/5,
I wish you all the best with this project and how you keep shaping it and fixing it, it's like playing a different game, thank you very much, for making all this possible.
-
Alpha007
- 2/5,
Was, and still is, a good mod. For how long though is unknown, so play it while you can. Continued changes favor more and more whatever the dev prefers over any other player preferences, and a quick search on google, reddit, or on their own discord will tell you that this is and will always be the case.
Additions such as the new and improved(?) research tree take one step forward and two steps back. While figuring out what you need has never been easier, getting it is now a tiresome process that takes easily double or triple the time it needed prior, which could have easily taken hours in previous versions.
Continuous updates like this paint a bleak picture in my own opinion on this mod, and I can only cautiously recommend this if you are okay with having to do everything yourself, look it up, spend a long time doing anything (and yes, I mean anything.) and possibly endure passive aggressive comments from the developer/author.
Hopefully, with time, most of my issues could be sorted, but I am not hopeful that anything of the sort will happen.-
Author's Response
Fair points, band you're welcome to the opinions.
Continued changes will continue to favor what the devs want, because its -our- hobby/free time and -our- mod. Of course its going to be what we want. You'd do the same with your own work. Thinking otherwise is, frankly, silly. Nobody is obligated to change things because you personally dislike them.
The community likes the new system, and they are the metric we judge by. If you have specific suggestions on improvements, feel free to suggest them.
-
Alejandrofg347
- 5/5,
It is a very good mod. I downloaded it again since they released a new version. Could you tell me how much it weighs in total?
-
Author's Response
look at the size of the zip file, it should tell you already. Its around 700mb though.
-
Cory25
- 5/5,
I played starbound a very long time ago, like when it was just realease. I saw the teasers and trailers for it a while back since it's release and I just fell in love. In the first versions of the game, I did everything and stopped playing, since I no longer had a computer to play it on. Now, im getting back into starbound, and I thought what the hell, I'll put a mod in. I choose this. You have no idea how fucking confused I am, but in a good way, I played for 5 hours today and barely made progress, I spend more time on google than in the game, but dear god is it fun, I really can't imagine this game without this mod, and I must say that it should be added to vanilla starbound. Mod is great, fucking confusing, but GREAT! (Please add some sort of extra item. or a guide which helps you find certain items, I wish I could go on starbound wiki, but through an in game food so I would'nt loose any of the imersion).
-
Author's Response
That item exists, and is dictated to you directly in-game when you explore the science outpost. Likewise, there are in-game guides and the like as well as 100+ tutorials in your tricorder. No reason to be confused if you read all that info ! Enjoy!
-
loR69
- 3/5,
One thing, the inventor station does not work, I have to do something or I just installed the mod wrong, I love the mod
-
Author's Response
Yes it does. You did not read anything in-game. The auto-update popup plainly describes the new system, as do the in-game codexes and the miraheze wiki linked on the starting screen. It also tells you this information when you create a character , immediately after being on your ship. Please do not review things negatively if you cannot bother to read the information you are given.
-
-
SOP31
- 3/5,
every thing with this mod is excellent all but the number of loop holes i have to jump through to download it from Github, everytime i press download it stops , i tried using github desktop and android app and still no use...i would also appreciate less frequent updates and more effort with optimization and performance not to mention compatibility with other major mods, this is an excellent mod definitely recommend and only not 5 stars due to all the frustration it has caused
-
Author's Response
I have no control over your access to git, nor its speed. There is no other logical place to host it. Either way, that is completely beyond my control. You could use steam, or alternatively you could clone directly from git, rather than download it each release.
Every update improves opts and performance. We've done this for 6 years. We will continue to do so. You know this if you've played for any length of time.
Incompatibilities are not simple, like you seem to think, in most cases. The vast majority cannot be avoided. We fix those that can. We are compatible with pretty much every major mod that exists, save the ones we literally have no way to be compatible with.
As for update frequency: I update when there is a release ready, and when it is convenient for me in my spare time. That means at least one a week usually.
-
-
commanderdarkkirby
- 3/5,
its a great mod but, why did you have to make melee weapons drain your energy when using them?? please tell me there is a way to disable energy consumption when using melee weapons cause i do not want to wait longer to recharge or become suddenly vulnerable and unable to attack. melee weapons were a great way of waiting for your energy to recharge after using a ranged weapon and were able to fight back affectively while you waited. but now you had to ruin that by making melee drain your energy which really messes things up for people that played mostly vanilla and the older versions of the mod. i don't care if we have to adapt, just add in a option to disable that annoying feature.
-
Author's Response
Combat was overhauled, and balance was adjusted to suit. There were many reasons for the change but the primary reason was that melee was straight up -better- in almost every circumstance. Now, you need to be prepared and not just spam the attack button, using mechanics to your advantage.
You can still fight without energy using melee. Your only limitation is slightly reduced damage, and inability to use combo attacks. Otherwise they function perfectly fine without energy.
-
Tsukistar
- 2/5,
It's... Kinda meh? It adds a lot, and when you know what you're doing it's interesting and fun. But it's very much sensory overload as to what to do with how many earlygame quests there are to choose from, and it expects you to retain a lot of information while piling more and more on. Maybe it's good for someone who does want way too much stuff to do, but it's just plain too much for someone such as myself.
-
Author's Response
Fair enough. It's not for everyone and has a steep learning curve.
2 stars is quite harsh given that it works fine and does what it says on the tin, though. But at least you tried it!
-
Hatefulpeace
- 5/5,
Great mod thanks so much for your time, and I really appreciate your work on the research tree, it is super well done. It is better than ameven 4x games research trees I've played. I really enjoyed how you added a potato to thr first electric tree haha.
-
SOP31
- 3/5,
i can't say the dev is exactly appreciative of any criticism, judging from the comment section, an older version of FU worked fine , tried launching it anew but failed, thank god o took backups of everything.
-
Author's Response
You probably have FR installed, or another conflicting mod. You gotta pay attention to the update notes and bug reporting instructions too! Tossing us a log, we could have fixed that for you in moments with the related problem.
Also, just in case, make sure its the latest Release, and not from the green button on the main page. That's the test build and will definitely be spotty due to a system overhaul we're working on.
Page 2 of 30