1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. Big changes!

    sayter
    This update adds in quite a few things. Failing to read the updates notes means any issues you have are your own damned fault. You've been warned.

    (also, if you were one of the first 20 downloaders for this version..download again. I fixed some quantum extractor output errors [many items were returning normal extractor values])


    - NEW Extraction mechanic. You won’t notice much difference on your end (your current extractors should auto-update to the new type). It’s a little bit faster and can convert 3 stacks at once now, instead of one. This applies to the quantum extractor as well.

    This is a work in progress, and the UI will likely change in the near future. And yes, I know the output currently appears wherever the hell it wants. Will fix later. All the old recipes from the extractors have been removed...so you file-counting hounds will notice a lot less files in the mod. Yay for 1000 less files!


    - writhing tentacles should show the proper image rather than nothing when not being worn

    - advanced ignus chili now has the proper harvesting implemented

    - added medical bay. unlocked with Adv. Circuit


    - bamboo(farmable) renamed to Micro Bamboo. It remains otherwise unchanged

    - added bamboo trees. These appear in Bamboo Field sub-biomes, and on Rainforest biomes

    - removed mountainous terrain gens from rainforest biome

    - hyperion particle cannon hand position fixed. Sadly, you need to make a new one to see the change.

    - 3 new low-tier plants, water themed, from Rise of the Hylotl. Secured permission for these a loooong time ago and finally got around to putting them in.

    - re-added the peglaci plants for crafting.


    - moltencore has been added as a resource for a few items (the hellfire guns , specifically). Unlocked by picking up a nanofabricator

    - added missing biome descriptions from FU guide codex 2.

    - hybrid miner 4 got a new name, and a new look, and a new projectile, and a slight increase in oomph


    - added a new mining gun, one tier above the 4. This baby obliterates tiles!

    - added flaregun, harpoon gun, slingshot and itemlauncher weapons from More Weapon Types mod(discontinued). It drops in FU chests only (thanks apinanaivot!)

    - nitrogen sea terrain generators have been altered, and set aright (hopefully). You may still seem some weird crap now and then, but it should be less. Coral Caverns may still present gigantic caverns, though they should be smaller.

    - deepsea vent sub-biome has had two variants added for use on Bloodstone Seas and Sulphuric Oceans. This should prevent some of the wackier liquid mixtures.

    - fixed an error in the terrestrial_worlds file where ALL of the various produce-fields were spawning as bamboo. You should finally see a variety of plant fields now (and vastly less bamboo, yay!)

    - station recipes tinkered with to make progression easier. This includes the quantum extractor.

    - new armor: War Angel. Essentially the same as Elder in terms of protective effects, but the armor is slightly higher, as is the energy and it has very different perma-buffs applied to it. It’s also a son of a bitch to make. Unlocks with Nuclear Core. Enjoy.


    - vanilla moons should now spawn moonstone

    - fixed white background on elder altar icon

    - fixed missing unlock for obsidian shard and magnetic shielding

    - fixed proto-chest recipe component

    - changed darkstone requirement in stone chests to moonrock
Return to update list...