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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. third time's the charm....

    sayter
    Okay...sorry for all the upload hiccups today. Some issues with file structure locally that I think should be okay now.

    I suggest reading these update notes, or you're probably going to have a real bad time.


    1.4.8.3

    ---------------

    - Powerful Mutagene now uses gravrain instead of swampwater (since, yknow, swampwater no longer exists in its old FU form)

    - Sampling Array has been COMPLETELY removed from crafting. All of it’s recipes are now unlockable the usual way (ie: pick up the source item/tile), and will appear in the Bio-Chem lab instead. If you still have a sampling array, it will still work. You simply won’t be able to produce more of them.

    - Sampling Array quests are now a second questline that begins at the same point in progression but simply relies on the BioChem now. It’s flavor text is updated.


    - tar now informs you with text when you are affected

    - darkwater now gives a proper status text, and it’s damage has been increased from 2.6% to 4.6% dmg

    - plant harvest file reworked. all FU plants should now have a 50% chance to drop seeds regardless of their type (this goes for crafted plants, not wild plants). Any that “always” dropped two seeds have also swapped to this new value. Farmers, rejoice, for you shall always have equal chance at seeds! [it should be noted that a few plants have a lower drop rate, though these are primarily plants that are weapons, such as hellfire]

    - elder fluid has its missing planet texture fixed.

    - changed Elder Fluid transparency.

    - changed liquid protocite color and radiance, increased transparency

    - increased organic soup transparency

    - vanilla “ice block” (the crafted one) no longer has the ice effect

    - Estuary and Corrupt sub-biomes removed from non-oceanic biomes, since their oceans look weird on them

    - all potentially dangerous sub-biomes from FU are now removed from Garden biome (haunted biomes, hive, etc)

    - vanilla moons now come in several varieties. They will all display as “moon”, but will either be standard, rocky, toxic or volcanic in nature

    - asphalt and metallic tiles have the correct effect applied (speed increase rather than regeneration. derp! Also note, these two materials will have slightly higher damage applied when making impact from a fall)

    - new sub-biomes: Sulphuric Volcanic, Alien Forest

    - fixed a tree issue with the “new” crystalline tree variant

    - irradium armor somehow got it’s effect switched around. Restored it to heat resistance

    - mutavisk helm is a bit more detailed

    - new monster added: slime
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