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FrackinUniverse 6.4.0

Enhance your starbound experience in every area. Massive mod.

  1. A productive weekend, overall.

    sayter
    - ice will not lag the hell out of your client anymore. I had the effect firing way too rapidly

    - added Birch Forest sub-biome

    - corrected a mining gun recipe issue with the second Hybrid upgrade. It was asking for 5, not 1 of the first hybrids as a requirement.

    - added 7 gas giant variants. These will appear in FU systems only, since CF will be adding their own to the vanilla systems anyhow.

    - slimes now spawn properly on gelatinous worlds. So do poo monsters. Not much else.

    - started adding in the Elder dungeons. these will take a while. The current one is basically unexplorable, and appear where I don't want it to. But you might come across it in your travels. I'll get it fixed up soon enough.

    - new texture (and slight purple glow) for Corruption tiles

    - corrupted moon subbiome added

    - corrupted moon underground biome added

    - Corruption Seed, and Corrupted Ore added. Corruption Seeds are made in the BioChem Lab. Corrupted ore is found only in corruption sub-biomes (and via extracting from corruption tiles)

    - Corrupted Seeds are now used in recipes for “weird” weapons, plants and armors. It's easy enough to gather plenty in one run-in with the sub-biome so you shouldn't have much issue here.

    - some new loot has been added to treasure chest drops (3 variants of the Haptic Goggles that provide various effects. More to come.)
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