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FrackinUniverse 6.5.1

Enhance your starbound experience in every area. Massive mod.

  1. RC41

    sayter
    - fixed inability to visit science outpost

    - Added “water ball” grenade to the chemlab. unlocked with adv. plastic. You can water your garden with these rather quickly.

    - adjusted all block particle colors so they match when being mined

    - added insects to most FU biomes for the bug net

    - added the new firefly spawners from vanilla to several biomes

    - honey will now slow you down when walked in. no use for it yet, but there will be :)

    - corrected the issue with the elder blade by...
  2. RC40 fixes

    sayter
    -A few armor sets got new names to give them a bit more personality.

    -fixed another merchant error...by simply removing the custom NPC merchants from the offending dungeon file. There may be a few left though. We’ll see.

    - fixed another FTL bug

    - fixed moon variants from not displaying their terrestrial horizon graphics

    -disabled aviansentry monster for the time being, as it is broken. replaced with swarpion

    - enabled Shoggoth. not finished yet, but getting closer!

    - fixed a few npc...
    SilverLancer likes this.
  3. fix barrage of the century!

    sayter
    -A few armor sets got new names to give them a bit more personality.

    -fixed another merchant error...by simply removing the custom NPC merchants from the offending dungeon file. There may be a few left though. We’ll see.

    - your mom gave me her phone number

    - fixed another FTL bug
  4. derp: the sequel

    sayter
    published the wrong version of the spawner file last time. This should do the trick.

    also added a fix for bees compatibility.
  5. itsy bitsy fix

    sayter
    Should fix the issue folks were having with tidewater biomes warping them back to their ship.

    this should also address the issue with newhumanmicro dungeon woodenshelf error
  6. *yawn*

    sayter
    new horizon graphics for several biomes

    primeval again uses forest parallax

    increased frequency of critters on FU worlds

    fixed remaining planet mask issues

    fix for gravstim recipe

    fix for gabbro crash

    tiny bees added to hive subbiomes
  7. last of the kinks are out!

    sayter
    Allright. Horizon graphics are working again on FU biomes. Thanks to my handy helpers on the forum for catching what I'd missed!

    And some other stuff:

    -recipe for Void Storage now requires Elder loot items

    -hydroponics now function again. They also look a little nicer.

    -rat-things now spawn on select biomes

    -fixed the hitbox on the starspawn monster

    -gave some more flavor to the science outpost npcs

    -you can now craft the loot stims from FU in the chemlab (once you find them to unlock...
  8. a few more fixes, but important ones

    sayter
    Fixed remaining NPCs. Merchant error should no longer appear in console.

    removed custom terrain gens for caves. will remake and add later. I think they also added to the sectorRadius issue. So HOEPFULLY that's the last of that crap.

    removed an extra space in the tarball biome file that was causing FTL loops
    SilverLancer, Noranum and Chaossaint like this.
  9. stable conversion allllmost complete.

    sayter
    - reverted primeval forest to its old parallax until i can build the necessary foliage layers for the huge trees. it would have meant annoyance for all to leave it as is.

    - added “magictree” to some biomes

    - re-added MegaMountain terrain gen to some biomes

    - newhumanmicro dungeon now uses woodencrate1 instead of woodenlocker

    - removed all old terrain gens that remained, swapping for the new ones where appropriate. This should “hopefully” solve the sectorRadius problem some were...
  10. stable conversion allllmost complete.

    sayter
    - added “magictree” to some biomes

    - re-added MegaMountain terrain gen to some biomes

    - newhumanmicro dungeon now uses woodencrate1 instead of woodenlocker

    - removed all old terrain gens that remained, swapping for the new ones where appropriate. This should “hopefully” solve the sectorRadius problem some were experiencing, according to one of the devs. Fingers crossed.

    - all weapons have been adjusted to the new damage scaling.

    - energy values in the energy backpacks have been heavily...
    tigerspuma, grillv20 and Inny like this.