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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. more micro-fixes!

    sayter
    A few more fixes to run through the grinder here. Hopefully the last ones.

    - all ISE plants have proper Spaces defined and should be more easily plant/harvestable

    - victorleaf should now harvest properly rather than warp to ship

    - Quantum MM now has proper hover graphic (rather than its eridian counterparts image)

    (reuploaded twice with these additional changes/fixes)

    - rejigged the harvest files a little bit. You'll see half as many seeds now (it was way too numerous).
    - fixed PGI on...
    MrChow likes this.
  2. oopsies!

    sayter
    Huge updates sometimes mean a few problems.

    I'd forgotten the eridian plate recipe. So , I added that back in there for you guys.

    Also, the top-tier mining cannon will no longer kill background blocks. This should hopefully solve the StackTrace error once and for all.

    Fixed a quest progression error


    See the post below this for a full list of changes. If you didn't read them... READ THEM.
  3. Almost at 1.5 !

    sayter
    This update is, quite frankly, monstrous. Still no plant unlocks yet, but that's coming up in the very next update. There was a lot of planning to do for it, so bear with me.

    Instead, you get a metric buttload of new content and fixes.
    If you don't read these notes, expect to be totally lost. Crafting is no longer the same.

    Start by breaking and picking up your Matter Assembler again,and build yourself a circuitboard and wire as well...you'll need...
  4. fixes , and some changes and additions

    sayter
    A few things didn't make it into the 1.4.9 push. These are in now (including the important extractor fix to slot use)

    - Extractors now properly use their input and output slots when processing items.

    - Sampling Arrays are now useless. Kill your old ones, or just keep them around in broken glory for looks. They are still "there" but will no longer function properly. I'll re-add them later in some other capacity (potentially as decor)

    - adjusted name generators...
    DeffreyJahmer, DarknessLilly and Inny like this.
  5. Big changes!

    sayter
    This update adds in quite a few things. Failing to read the updates notes means any issues you have are your own damned fault. You've been warned.

    (also, if you were one of the first 20 downloaders for this version..download again. I fixed some quantum extractor output errors [many items were returning normal extractor values])


    - NEW Extraction mechanic. You won’t notice much difference on your end (your current extractors should auto-update...
  6. wowzerz!

    sayter
    This was meant to be a relatively small series of updates leading to 1.5 but bloat has really snuck in. For the better, however. Here's your list:




    - fixed some recipes that were appearing in the default crafting station when they shouldn’t have been. That means mutagens and other chemlab goods will not be so simple to produce (or rather, require the actual chemlab now)

    - increased frequency of Densinium spawns

    - rain effects drop substantially less liquid...
  7. minor tweaks

    sayter
    A couple errors came to light with the last update, which I have fixed, as well as a crash bug with crystal plant effects. And hey, you get a new item in the deal so everyone wins!

    - Warrior armor chest now increases Shield Regen instead of +15% damage.

    - added Pioneer shield. unlock w/ Advanced Plastic

    - Densinium and Elder shield regen times adjusted

    - fixed a crash with crystal plant when consuming it’s produce

    - fixed a mis-named sub-biome (the new corrupt moon) causing...
    WolfDemon16 and DarknessLilly like this.
  8. A productive weekend, overall.

    sayter
    - ice will not lag the hell out of your client anymore. I had the effect firing way too rapidly

    - added Birch Forest sub-biome

    - corrected a mining gun recipe issue with the second Hybrid upgrade. It was asking for 5, not 1 of the first hybrids as a requirement.

    - added 7 gas giant variants. These will appear in FU systems only, since CF will be adding their own to the vanilla systems anyhow.

    - slimes now spawn properly on gelatinous worlds. So do poo monsters. Not...
  9. Snowpants! Elder Asteroids! Clouds! Undersea sub-biomes! ...and stuff.

    sayter
    The journey to 1.5 continues. More fine-tuning of biomes and sub-biomes going on this time around. Trying Mediafire this time to see if this fixes the download issues a few users experience in foreign countries.

    new
    --------
    - New Planet Size: Huge (8000, compared to previous "large" vanilla world at 6000). These guys are gigantic. Still fine tuning the size of each layer, so report any silliness you encounter in terms of parallax, etc.

    - some new chests were...
  10. third time's the charm....

    sayter
    Okay...sorry for all the upload hiccups today. Some issues with file structure locally that I think should be okay now.

    I suggest reading these update notes, or you're probably going to have a real bad time.


    1.4.8.3

    ---------------

    - Powerful Mutagene now uses gravrain instead of swampwater (since, yknow, swampwater no longer exists in its old FU form)

    - Sampling Array has been COMPLETELY removed from crafting. All of it’s recipes are now unlockable the usual way (ie:...