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FrackinUniverse 6.5.4

Enhance your starbound experience in every area. Massive mod.

  1. Some slight changes and fixes

    sayter
    Nothing major this time.


    - genes from the xeno lab now appear as loot in science lab chests. These random genes should go a long way to speeding up your research and crafting. They might even lead to you creating plants you would otherwise ignore as new research paths randomly open thanks to recipe unlocks!


    -new line of subquests on primeval and other wooded worlds: Rooted. You’ll find an NPC at random offering quests. He’s wearing a dunce cap.


    - removed leaves from bloodstone trees...
    dropdead, zBound and alexmepr like this.
  2. minor adjustments

    sayter
    just fixing a couple minor snafus with the latest release:


    - removed “nipples” on female slime armor upgrade (not a huge deal, but it looked stupid)

    - removed “desert_wastes” from default desert config (this was forgotten when I was testing)

    - removed “arboreal2” option from arboreal 1 config (like above, forgot after testing)

    - fixed broken quest-drop. You should now properly see the related NPC appearing (random chance) on Wasteland and Fungal worlds. Yes, I know it doesn't match...
    zBound likes this.
  3. issues for some of you?

    sayter
    missed a file with a few of you, so it you are among the first 10 to download this version, do so again.

    Some folks said they had issues with the link not actually giving an updated file.

    So, I'm simply reposting it. As an added bonus you get two additions:

    1. Banana Trees in Rainforest biomes and Banana Field sub-biomes
    2. Advanced Slime Armor
  4. Finally!

    sayter
    At long last, 1.5 introduces plant recipe unlocks.

    This means several things:

    1. You'll start with only a few plant recipes. You'll also need to break and re-place your Gene Design Lab or you'll have no recipes at all.
    2. You'll need to unlock more by finding resources or crafting lesser plants to unlock the higher tier ones
    3. Plant recipes and Gene recipes have been altered quite a bit. Genes are used a bit more, while...
  5. reupload for 1.4.9.9b

    sayter
    mediafire ignored the URL i included. Reuploading:


    -bella morte should travel much slower when thrown

    -bella morte now properly identifies as a Flower, not a Mushroom in the crafting UI

    -plant harvests now reward less seeds. Getting 3 to 4 seeds per plant harvest should no longer occur. These harvest details will be changed around completely for the next update, but in the meantime at least you won't have essentially infinite seeds. Arkaen is ...pretty badass.

    -rebalanced all new...
    Yanazake and DeffreyJahmer like this.
  6. more micro-fixes!

    sayter
    A few more fixes to run through the grinder here. Hopefully the last ones.

    - all ISE plants have proper Spaces defined and should be more easily plant/harvestable

    - victorleaf should now harvest properly rather than warp to ship

    - Quantum MM now has proper hover graphic (rather than its eridian counterparts image)

    (reuploaded twice with these additional changes/fixes)

    - rejigged the harvest files a little bit. You'll see half as many seeds now (it was way too numerous).
    - fixed PGI on...
    MrChow likes this.
  7. oopsies!

    sayter
    Huge updates sometimes mean a few problems.

    I'd forgotten the eridian plate recipe. So , I added that back in there for you guys.

    Also, the top-tier mining cannon will no longer kill background blocks. This should hopefully solve the StackTrace error once and for all.

    Fixed a quest progression error


    See the post below this for a full list of changes. If you didn't read them... READ THEM.
  8. Almost at 1.5 !

    sayter
    This update is, quite frankly, monstrous. Still no plant unlocks yet, but that's coming up in the very next update. There was a lot of planning to do for it, so bear with me.

    Instead, you get a metric buttload of new content and fixes.
    If you don't read these notes, expect to be totally lost. Crafting is no longer the same.

    Start by breaking and picking up your Matter Assembler again,and build yourself a circuitboard and wire as well...you'll need...
  9. fixes , and some changes and additions

    sayter
    A few things didn't make it into the 1.4.9 push. These are in now (including the important extractor fix to slot use)

    - Extractors now properly use their input and output slots when processing items.

    - Sampling Arrays are now useless. Kill your old ones, or just keep them around in broken glory for looks. They are still "there" but will no longer function properly. I'll re-add them later in some other capacity (potentially as decor)

    - adjusted name generators...
    DeffreyJahmer, DarknessLilly and Inny like this.
  10. Big changes!

    sayter
    This update adds in quite a few things. Failing to read the updates notes means any issues you have are your own damned fault. You've been warned.

    (also, if you were one of the first 20 downloaders for this version..download again. I fixed some quantum extractor output errors [many items were returning normal extractor values])


    - NEW Extraction mechanic. You won’t notice much difference on your end (your current extractors should auto-update...