What does this mod do?
It does a few things actually, not only does it enable USCM remnant bunkers to spawn on FU planets and biomes, but it also patches the various weapons and armor sets in project redemption to be upgradable at the crucible and all that jazz, also ensures FU and PR are compatible with each other as much as possible.
The protector's set has been completely redone statwise to be a tank exploration set, and now comes with the bonus of buffing the damage protectorate themed weapons in vanilla, FU, and project redemption deal. It still has the default features from project redemption such as the built in techs.
As of update 3.0 Impervious armor and it's associated shield have both been given Frakin related stats, Impervious armor is now a hyper tank set that buffs shields in various ways.
why does the USCM remnant bunker look so much like the cultist lair in FU?
the cultist lair dungeon is a unused vanilla one actually, don't believe me? try doing "/placedungeon cultistlair" without the quotes in admin mode (in a vanilla copy of the game)
the USCM remnant bunker is just based off of that vanilla dungeon.
do you have a discord server for project redemption and your other mods?
yup! you can access it here
Huge thanks to Khe for making the statuseffect/lua behind the protector's armor set bonus and for helping me keep the set balanced within FU confines, Lack of Creativity for helping me test this mod and make the screenshots for it, Anom for the mod icon, and lastly Chucklefish for making this wonderful game.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Do not alter or redistribute the assets included in this mod.
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FU-Redemption patch 3.8
Bridging the gap