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Outdated Functional Armors Mod 0.06.1

Tweaks armor to give them special effects based on classification, intended use, and race.

  1. AdmiralKew
    Functional Armor Mod
    Functional Armor Mod for Starbound
    Goal:
    Make armors unique by classifying them as light/medium/heavy and tweaking their recipes and adding effects to reflect their class and intended role.​
    Design:
    - Generally, armors are classified as light, medium, or heavy with some armors amplifying speed and jumping ability, health and energy regeneration, damage, etc. based on class, apparent intended use, and racial lore.
    Example:
    Human armor is powered armor, and will come with low light/night vision as a basis, and will be powered by core fragments, eventually requiring flesh strands to simulate the artificial muscle built into the suit that augments the wearer and allows the armor to support itself.​

    Todo:
    - All the armors not listed
    - Armor forging questlines!
    - Balancing!

    Progress:
    - Made wire and circuit boards craftable in wooden, metal, robotic crafting tables.
    - Proof of concept item and monster highlighter, night vision
    - Human
    - Tier 1 (Scouter) Armor
    - Tier 2 (Scavenger) Armor
    - Tier 3 (Pioneer) Armor
    - Tier 4 (Outrider) Armor
    - Tier 5 and 6 Armors

    Big Thanks to:

    Kayuko for the scanning script!

    Required:
    - Comments, suggestions, technical help, and ideas
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.