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Golemancer - Core 1.2.0

Core scripts for golemancy implementation on Starbound

  1. Golems on Rails

    AlbertoRota
    Added vehicles as valid spawn
    You can specify it this way:
    Code:
    "vehicleSpawn" : {
        "name" : "hoverbikered",
        "controllerName" : "hoverbikecontrollerred"
    }
    The vehicle will be linked to the controller spawned!!!!!
    Example:
    Test-SpawnVehicle-2.gif
  2. Removed git files

    AlbertoRota
    Removed git files
  3. Debug logs removed

    AlbertoRota
    Removed debug logs that were forgotten, sorry :p
  4. "Exactly what I want" and "Blood for the blood god!" edition

    AlbertoRota
    WARNING

    Minor update
    Added items as valid spawn options

    Now you can spawn items as a result of an infusion/evolution.
    Example:
    Code:
    "itemSpawn" : {
        "name" : "eyesword",
        "count" : 2,
    }
    ...
    Inf_Wolf14 likes this.
  5. Feed the Poptop!

    AlbertoRota
    Golem evolutions
    Lore
    Life is inherently unstable, we all know that.
    Children become adults, ovules become babies, seeds become plants and flowers transform into fruits... everything changes.

    That's specially true for artificially infused beings, given the complexity of the process, their inherent instability is far greater, making radical changes possible and commonplace between them.

    Examples...
    Inf_Wolf14 likes this.