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Humble Healing 1.0

Nerfs various healing methods to make the game more challenging.

Tags:
  1. royal_fish
    In my hundreds of hours playing Starbound, I have often found that healing items make even the most difficult missions too easy for my liking. For example, a nanowrap bandage gives you 100 health in a single second and can be spammed if needed. In my personal opinion, this is excessive and makes taking anything but lethal damage inconsequential.

    This mod changes the following:

    - Salve now gives 25 HP over 10 seconds
    - Bandage now gives 25 HP over 5 seconds
    - Medkit now gives 50 HP over 10 seconds, and heals most status effects
    - Nanowrap now gives 50 HP over 5 seconds
    - Red Stim now takes 3x as long to heal and lasts for 30 seconds

    Hopefully this mod will encourage the following:

    - More careful and meaningful play
    - Missions more challenging and skill-based
    - Chip damage more consequential since it cannot be healed off as easily
    - More meaningful end-game customization in giving more value to health or regen armor/augments over damage

    Thank you for reading and enjoy!
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Do not alter or redistribute the assets included in this mod.

    Images

    1. 1.PNG
    Cryptoid likes this.

Recent Reviews

  1. Cryptoid
    Cryptoid
    5/5,
    Version: 1.0
    Exactly what I need for my hardcore modpack.
    Thanks for creating this.
  2. notanaccount2
    notanaccount2
    5/5,
    Version: 1.0
    Good mod.
  3. soldierfast90
    soldierfast90
    5/5,
    Version: 1.0
    This is the kind of skill-based mods the Starbound community doesn't want because it makes the game harder and in their eyes, Hard = Bad. This mod really does make the game more challenging and emphasises on dodge (airdash and walljump/pulsejump) rather than tankiness.