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Kirhos [Discontinued] 0.5 FINAL (1.0 Compat)

Cyberpunk Space Rodents!

  1. Happy American Food Weekend

    Yako
    As an American, I ended up not having time this week to work on a real update for the Kirhos in addition to visiting family for Thanksgiving. I've started work on tier 4 of the ship, but it's not ready to launch yet. Next week, hopefully-- until then, have a nice weekend!
    [​IMG]
    The Kirhos don't have a sit-and-eat holiday, but they have several Black Friday-style events, all of which have yearly non-zero...
  2. Ship Alignment fix

    Yako
    It was brought to my attention yesterday that the newest version of the ship was misaligned for tiers 1-3. That's fixed now. Enjoy the properly-aligned ship!
  3. Ship & Maintenance!

    Yako
    Changelog:
    • Tier 3 of the Kirhosi Ship is, for all intents and purposes, finished. Currently tiers 1&2 use the same model, but I'm hoping to change that over to a broken ship soon.
    • The ship now correctly spawns with its booster flames.
    • Several sound effects have been changed from ".wav" to ".ogg" extensions. I haven't tested whether or not this is an issue in Stable yet, but if that's the case I'll go back to two mod versions.
    • The SAIL's error codes now have spaces...
  4. The Ship Looks Better

    Yako
    As it's the most requested feature for the Kirhos by a landslide, I've decided to go back and make the ship not a work in progess. This update improves tiers 1-3. They're still WIP, but the difference is substantial!

    [​IMG]

    I haven't done general mod maintenance in a while, and I noticed a bunch of things that need fixing when putting the new ship in the game, so the next update will probably just be taking care of that....
  5. Armor & A Teaser

    Yako
    Changes in this update:
    • Tier 4 armor is now finished sprite-wise.
    • Tier 4 armor has been recolored to match other durasteel armors.
    • Armor tiers 4 and 3 have been given dyeable channels.
    • Armor tiers 4 and 2 now have appropriate thumbnails.
    And that's all that's in the game right now! But you know, I'm in the mood to tease some upcoming changes...

    [​IMG]
  6. Chugging Along

    Yako
    You know the drill: The front arm of the tier 4 armor is now complete; in addition, I've made a few tweaks to the pants to make the legs appear more digitigrade.

    We're almost out of the boring part of modwork. Hooray!
  7. Bugfix and Armor

    Yako
    Hey all! I think this week went better with my scheduling so here's hoping to more productive updates in the weeks ahead~

    • Tier 4's leg armor is done, and I'm currently working on replacing the front arm on T4.
    • The SAIL was previously giving outdated lists of upgrade materials; her dialogue has been fixed to reflect the correct items/amounts.
    Enjoy!
  8. Another Small Update

    Yako
    The Tier 4 armor pants now have a running animation!

    I've been working on my schedule a bit more so hopefully I'll update a bit more in the future. In addition, a good announcement: I'm working on the ship a bit!
  9. Tier 4 Progress and a small bonus!

    Yako
    Progress on the Tier 4 armor continues. Both male and female chests have have been implemented, though sleeves still need a rework. On the subject of pants, all idle stances and walking sprites are in the game.

    As a bonus for this week, I finally got around to adding dialogue/lines for NPCs talking to Kirhos! There aren't many available lines, but I hope you enjoy them.

    [​IMG]
  10. Tier 4 Appears! Kinda.

    Yako
    I've begun the process of adding the next set of armor to the game. From here on out, it's a bit tricky! The ideas that I have for the last five sets calls for me to do all-original sprite art. As such, for tier 4, currently only the helmet and a single frame of animation each for the chest and legs are implemented. It will look pretty funky if you use it, but I hope you enjoy it.