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Longer Ship Travel Time 2.53

Lengthen the time needed to travel for a more immersive experience.

  1. Iroaseta
    A HUGE THANKS TO @lazarus78 FOR HIS KIND DIRECTION FOR THE UPDATE OF 2.0! SEE HERE



    Refer HERE for small updates on what have been changed.

    Description

    Have you ever wondered that why is your T8 Ship that is so gigantic can travel across stars in, a minute? Now you'll need to wait for 10 minutes (or 3 minutes, or something else)!

    This mod is mostly for players who are having these dilemmas :
    1) Why is my ship travelling so fast? It should be slower. I want more immersion!
    2) Oh God, why should I decorate or make my ship useful anyway? There's absolutely no reason for me to stay in there! It's just a ship. A very fast one. So fast that I might just treat it as a cab.
    3) Wow, I have a nice Jukebox or a nice song to play with my brilliant music instruments, I wish I can play them but the planets are filled with all these nice OST too. Ship is the only place that's silent.
    4) I wish I can give myself an excuse to take a break, like a 10 minute break whenever I travel to another star system maybe?
    5) It'll be great if I and my friends can actually sit down and make plans, or just have small talks during the travelling like one of those sci-fi movies.
    6) I wanted to read codices, but I couldn't find an excuse when to read it!

    Definitely not for players who are like :
    OH GOD WHY IS IT SO SLOW? I WANT IT TO BE FASTER! I HAVE NO TIME TO PLAY!

    This mod had changed the following timing :
    1) The time required to accelerate into and out from the planet's orbit had been lengthened to 30 seconds. Now you can enjoy the view as you are leaving / entering the planet!
    2) The accelerating and decelerating before and after FTL had been increased to 60 seconds respectively (40 seconds of accelerating for hyperspace / FTL sequence).
    3) FTL's period of time had been increased to 10 minutes. FTL will not occur when you're travelling from a planet to another planet within the same star system.
    4) The numbers of stars appearing in FTL sequence had been greatly reduced. Leaving only the tiny ones as that may be disturbing in the long run.
    5) The sound effect of FTL sequence had been replaced. It is a full 10 minutes .ogg file to ensure no disturbance in looping.
    Click this for Sample

    For Shorter Edition :
    1) Same as above.
    2) Same as above.
    3) 3 minutes.
    4) Same as above.
    5) Same as above, 3 minutes instead.

    Can I skip it in one of the few occasions?
    You can do it by Save & Quit and go back to the game again. This'll skip the whole sequences. It is best to do this after 30 seconds +/-, depends on how fast can your world be loaded. This is best to be carried out when you're playing alone though, or else other players have to rejoin you again and again every single time you do this.

    NOTE:
    Please pick only one folder but not both. It is either "Longer Ship Travel Time" or "Longer Ship Travel Time -Shorter Edition-".

    I DON'T LIKE THE VALUE YOU GAVE! :
    If that's the case, open sky.config.patch with a notepad and refer to these description to change the time. The values are in seconds unless stated otherwise. If you want the default values just simply delete the line.

    flashTimer = The duration of the flashing effect when you're entering / exiting FTL sequence and changing from speeding up to speeding down for inter-planetary travel.

    flyMaxVelocity = Determines the "speed" of the ship. Default value is 5000.

    speedupTime = The period of time your ship is accelerating within a star system.

    hyperspaceSpeedupTime = Same as speedupTimer but only occurs when FTL sequence is triggered.

    flyingTimer = The period of time your ship is undergoing FTL.

    slowdownTime = The period of time your ship is decelerating within a star system.

    hyperspaceSlowdownTime = Same as slowdownTimer but only occurs when FTL sequence is triggered.

    disembarkPath = The period of time your ship takes to accelerate out of the planet's orbit you're currently in.

    arrivalPath = The period of time your ship takes to accelerate into the planet's orbit you're arriving.

    spaceDisembarkPath/0/time = The period of time your ship takes to accelerate out of the space where there are no planets to land.

    spaceDisembarkPath/0/offset = The starting angle (?) of how your ship shift / rotate during the acceleration out of the space where there are no planets to land. Simply delete this line if you don't want it to shift / rotate.

    spaceDisembarkPath/0/rotation = The degree of how your ship shift / rotate during the acceleration out of the space where there are no planets to land. Simply delete this line if you don't want it to shift / rotate.

    spaceArrivalPath/0/time = Same as spaceDisembarkPath but happens when you are accelerating into the space where there are no planets to land.

    spaceArrivalOrigin/offset = Same as spaceDisembarkPath/0/offset but happens when you are accelerating into the space where there are no planets to land.

    spaceArrivalOrigin/rotation = Same as spaceDisembarkPath/0/rotation but happens when you are accelerating into the space where there are no planets to land.



    I actually like the ORIGINAL FTL sound!
    What? Okay, alright. Here's what you can do to bring it back!
    For reference hyperspaceAudio is the sound effect when you're undergoing the FTL sequence and the enterHyperspaceAudio is the boot-up sound effect when you're about the enter FTL sequence.
    1) Open sky.config.patch with a notepad and remove these lines!

    { "op": "replace", "path": "/hyperspaceAudio", "value": "/sfx/interface/hyperspace_loop1.ogg" },
    { "op": "replace", "path": "/enterHyperspaceAudio", "value": "/sfx/interface/enterhyperspace_start1.ogg" },
    { "op": "replace", "path": "/enterHyperspaceAudioLeadIn", "value": 23 },


    Remember to remove the spaces where you've deleted those lines! Then saves it.
    2) Delete the folder of 'sfx' and you're done! The annoying FTL sound will come back!


    I actually like those stars!
    Well then, it's as simple as the methods above.
    1) Open sky.config.patch with a notepad and remove these lines.

    { "op": "replace", "path": "/stars/hyperlist/0", "value": "/sky/stars/inviwarp1.png" },
    { "op": "replace", "path": "/stars/hyperlist/1", "value": "/sky/stars/inviwarp2.png" },
    { "op": "replace", "path": "/stars/hyperlist/2", "value": "/sky/stars/whitewarp3.png" },
    { "op": "replace", "path": "/stars/hyperlist/3", "value": "/sky/stars/whitewarp4.png" },
    { "op": "replace", "path": "/stars/hyperlist/4", "value": "/sky/stars/inviwarp5.png" }

    2) Remove the comma in the last line! You see how inviwarp5.png above don't have a comma after the } symbol while the others have them? Do it like that too for the last line!
    3) Delete the 'sky' folder as well since you're not using placeholders and you're done!


    Also available on:
    Steam Workshop
    Steam Workshop -Shorter Edition-
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.

Recent Reviews

  1. ditetej
    ditetej
    5/5,
    Version: 2.50
    An excellent mod, but you should replace the video in this current thread with https://www.youtube.com/watch?v=0Po07hZXayg. I learned of it only though the Steam Workshop link that you included, and found it far more aesthetically pleasing than the original- especially the FTL sequence. Sure, I can see how it may seem like a minor difference to you, but life is about the small things. After all, are we all not just a collection of infinitesimally small cells, drifting through an unending void on an equally insignificant rock?
    1. Iroaseta
      Author's Response
      Ah yes, I just don't have the time for these recently. I'll probably put it on my next to-do list. Thanks!
  2. AlphaDrako
    AlphaDrako
    5/5,
    Version: 2.50
    Iroaseta giving lessons about how make an amazing mod, and besides that, teaching other modders how to edit and even create other mods with those codes! Incredible overview, and nice mod, thanks for the code-tips =)
  3. ewsmith
    ewsmith
    4/5,
    Version: 1.3
    this makes teleporters actually useful \o/
  4. Chofranc
    Chofranc
    5/5,
    Version: 1.3
    Although at first sight it could be useless its sound good for RP or if you want to expend more time decorating your ship while traveling.
  5. moremuffin
    moremuffin
    5/5,
    Version: 1.3
    I already spent plenty of time on my ship playing music anyway ... now I've actually got an excuse. :)
  6. Charlatan
    Charlatan
    5/5,
    Version: 1.2
    Totally gonna support this for the immersion and showing spite to the many impatient powergamers who have no use for atmosphere or roleplay
  7. Godashkai
    Godashkai
    5/5,
    Version: 1.2
    hey that's pretty good