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Longer Ship Travel Time 2.53

Adjust the time of ship travel for a more immersive experience.

  1. iroaseta
    DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION.
    DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION.
    DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION.


    A HUGE THANKS TO @lazarus78 FOR HIS KIND DIRECTION FOR THE UPDATE OF 2.0! SEE HERE



    Refer HERE for old updates on what have been changed.

    OH GOD WHY MAKES IT SO SLOW? I WANT IT TO BE FASTER! I HAVE NO TIME TO PLAY! WHO CARES ABOUT IMMERSION? YADA YADA!

    Calm down.

    This mod is mostly for players who are looking for :
    - Immersion.
    - Decorating your ship and making it useful as a second home instead of treating it as a cab.
    - Finding a place to play jukeboxes or music instruments without the need to turning off the music in the game.
    - Take a short break in long session of playing.
    - Making travelling to a star system a far more impactful decision to be made instead of jumping around the planets / stars without any worries.
    - Finding a time lapse to have small talks, planning and the likes with your friends.
    - Finding time to read the codices.

    If you're a fan of Peacekeeper content who likes to keep doing the Bounty Quests and bounce around the star systems then this mod WILL be a drag for you, unfortunately.

    Description :
    [​IMG]
    [​IMG]
    - Lengthen the time needed to travel for a more immersive experience.
    - The time needed to travel from a planet to another planet within the same star system had been increased to around 2 minutes.
    - The time needed to travel from a star system to another star system had been increased to around 7/3 minutes.
    - The numbers of stars during the Hyperspace / Hyperdrive sequence had been greatly reduced, leaving the tiny ones so it's not too flashy as that may be disturbing in the long run.
    - Replaced the sound effect of Hyperspace / Hyperdrive sequence to a more soothing sound effect. It is 7/3 minutes long to ensure no disturbance in looping. Taken from : https://www.youtube.com/watch?v=VjinO8gnxFg
    - Replaced the sound effect when entering Hyperspace / Hyperdrive sequence. Taken from Elite Dangerous.

    I skipped the Tutorial and I'm stuck on the Hyperspace / Hyperdrive sequence, help! :
    You need to wait for a while, Save & Quit to the title and go back into the game again. This depends on how fast can your world be loaded before you Save & Quit.

    Can I skip it in one of the few occasions?
    You can do it by Save & Quit to the title and go back into the game again. This'll skip the whole sequences. It is best to do this after 30 seconds +/-, depends on how fast can your world be loaded. This is best to be carried out when you're playing alone though, or else other players have to rejoin you again and again every single time you do this.

    NOTE:
    Please pick only one folder but not both. It is either:
    "Longer Ship Travel Time"
    OR
    "Longer Ship Travel Time -Shorter Edition-".

    Steam Workshop:
    7 Minutes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2172966058
    3 Minutes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2172968098



    DIY Section
    First and foremost it is perfectly fine for you to edit this mod for your own personal use. But please, DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION if you publish this anywhere under your own name. No, mere credits without permission will not do. Please get my permission first, thank you.

    I DON'T LIKE THE VALUE YOU GAVE! :

    If that's the case, open sky.config.patch with a notepad and refer to these description to change the time. The values are in seconds unless stated otherwise. If you want the default values just simply delete the line.

    flashTimer = The duration of the flashing effect when you're entering / exiting Hyperspace / Hyperdrive sequence and changing from speeding up to speeding down for inter-planetary travel.

    flyMaxVelocity = Determines the "speed" of the ship. Default value is 5000.

    speedupTime = The period of time your ship is accelerating within a star system.

    hyperspaceSpeedupTime = Same as speedupTimer but only occurs when Hyperspace / Hyperdrive sequence is triggered.

    flyingTimer = The period of time your ship is undergoing Hyperspace / Hyperdrive.

    slowdownTime = The period of time your ship is decelerating within a star system.

    hyperspaceSlowdownTime = Same as slowdownTimer but only occurs when Hyperspace / Hyperdrive sequence is triggered.

    disembarkPath = The period of time your ship takes to accelerate out of the planet's orbit you're currently in.

    arrivalPath = The period of time your ship takes to accelerate into the planet's orbit you're arriving.

    spaceDisembarkPath/0/time = The period of time your ship takes to accelerate out of the space where there are no planets to land.

    spaceDisembarkPath/0/offset = The starting angle (?) of how your ship shift / rotate during the acceleration out of the space where there are no planets to land. Simply delete this line if you don't want it to shift / rotate.

    spaceDisembarkPath/0/rotation = The degree of how your ship shift / rotate during the acceleration out of the space where there are no planets to land. Simply delete this line if you don't want it to shift / rotate.

    spaceArrivalPath/0/time = Same as spaceDisembarkPath but happens when you are accelerating into the space where there are no planets to land.

    spaceArrivalOrigin/offset = Same as spaceDisembarkPath/0/offset but happens when you are accelerating into the space where there are no planets to land.

    spaceArrivalOrigin/rotation = Same as spaceDisembarkPath/0/rotation but happens when you are accelerating into the space where there are no planets to land.


    I actually like the ORIGINAL Hyperspace / Hyperdrive sound! :
    What? Okay, alright. Here's what you can do to bring it back!
    For reference hyperspaceAudio is the sound effect when you're undergoing the Hyperspace / Hyperdrive sequence and the enterHyperspaceAudio is the boot-up sound effect when you're about the enter Hyperspace / Hyperdrive sequence.
    1) Open sky.config.patch with a notepad and remove these lines!

    { "op": "replace", "path": "/hyperspaceAudio", "value": "/sfx/interface/hyperspace_loop1.ogg" },
    { "op": "replace", "path": "/enterHyperspaceAudio", "value": "/sfx/interface/enterhyperspace_start1.ogg" },
    { "op": "replace", "path": "/enterHyperspaceAudioLeadIn", "value": 23 },

    Remember to remove the spaces where you've deleted those lines! Then saves it.
    2) Delete the folder of 'sfx' and you're done! The annoying Hyperspace / Hyperdrive sound will come back!

    I actually like those stars! :
    Well then, it's as simple as the methods above.
    1) Open sky.config.patch with a notepad and remove these lines.

    { "op": "replace", "path": "/stars/hyperlist/0", "value": "/sky/stars/inviwarp1.png" },
    { "op": "replace", "path": "/stars/hyperlist/1", "value": "/sky/stars/inviwarp2.png" },
    { "op": "replace", "path": "/stars/hyperlist/2", "value": "/sky/stars/whitewarp3.png" },
    { "op": "replace", "path": "/stars/hyperlist/3", "value": "/sky/stars/whitewarp4.png" },
    { "op": "replace", "path": "/stars/hyperlist/4", "value": "/sky/stars/inviwarp5.png" }

    2) Remove the comma in the last line! You see how inviwarp5.png above don't have a comma after the } symbol while the others have them? Do it like that too for the last line!
    3) Delete the 'sky' folder as well since you're not using placeholders and you're done!

    DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION.
    DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION.
    DO NOT ALTER, EDIT, INCLUDE OR PUBLISH THIS MOD WITHOUT PERMISSION.

    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.