CHANGES MADE:
Updated a few sprites including one that hadn't been updated since prerelease
Made biotes recipe more expensive, but also produce more at once.
Applied defense reduction from stygosalt dagger, concussor, snowflake splitter now lasts 2 seconds instead of 1.
Reenabled iron filings bar recipe
modified damage output for the concussor and hecatonchire
Added a new possible microdungeon to drowned depths biome.
Added 2 new microdungeons to salt flats to break up monotony.
Resprited the surge mech body.
De-infuriated the switches for the elevators in some nuu microdungeons, slightly modified others.
Added a new type of lamp that you can build with. It doesn't do anything special yet and probably won't ever.
Changed recipes for autoinjectors, also made all the m32 stims into autoinjectors.
Gave fullbright to the cracks in quaking cracks subbiome. This will only take effect on newly generated ones.
Added a faint flickers to wispers because they just seem like they should glow a bit. They have also been given an armor boost.
Patched vanilla party time status effect animation to look better
Autoinjectors now do an insubstantial amount of damage when injected so you cry out in pain.
Gloom shroom lights are now fullbright, this may be undone though.
Modified how the shield stim works so it looks cool and it also protects from knockback. It's still not too easy to get your hands on, though.
Nuu hydroponics trays will now be tended to by npcs, and when done, tiny herbs will generate inside.
Replaced the traps in that one bandit tower encounter dungeon so they aren't plain as day.
Added underground encounter dungeons to some M32 biomes because I'm a dunce and forgot to put them in.
Noosefruit now show how rotten they are
Patched and resprited vanilla avian ship steering wheel to look more like a ship steering wheel, and fix the npc interaction.
Fixed the underground ocean and arctic biomes' parallax so there aren't holes in the ocean when zoomed out on 2560x1440p monitors. This will only affect newly generated planets.
Funkgus poison spore clouds are now indiscriminate so you can pop them to poison enemies.
Gave scandroids a fullbright visor made them faintly glow.
Disabled certain microdungeons from generating on verdurous planets, because there aren't supposed to be giant crystals growing out of wood. If I missed one yell at me.
Autoinjectors should be more common and plentiful due to treasurepool change. There were other treasurepool changes too.
Upgraded the nuu mansion dungeon to modern standards. It also now includes some previously unobtainable furniture objects that were rotting in the back of this mod.
Other small things here and there that aren't worth mentioning or that I forgot happened.
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Maple 32 1.4.4
Kitchen sink mod, exploration focus, equipment, species.