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Maple 32 1.4.4

Kitchen sink mod, exploration focus, equipment, species.

  1. I will probably stop uploading here after this update, I will still do so on steam probably.

    Lemon drops
    It's a pain uploading here for all 10 people who use it so I will probably move to less frequent or a complete lack of updates here from now on.


    What's inside this tiny update:

    - Another attempt at fixing performance issues on haze planets.
    - Added image for tech window for deadbeats
    - Disease medications now craftable: blueprint unlocked after picking up xenopathogens #8 codex
    - Probably something else I forgot I did, like delete an unused old sprite or something IDK
  2. Fixes because GG wanted me to (and also I had fixes for other stuff too but usually I'd wait longer)

    Lemon drops
    When broken by hand, explosive barrels will drop some volatol

    Expanded Starchblock no longer appears in mains at the cooking table

    Rebalanced goju and knocker, by increasing energy gain for goju and increasing cooldown time for knocker

    Made DBAT rockets last 4 seconds instead of 3

    Knocker now is crafted with volatol instead of oil

    "Liquid Volatol" changed to just "Volatol"

    Beverages in M32 now restore a small amount of the hunger bar.

    changed a 4 to a - in a patch because for some...
  3. She beat on my dead till I squorch

    Lemon drops
    Deleted some unused stuff

    Fixed an issue with certain npcs empty inventory slots

    Slightly changed throwable mugs

    Hylotl tower dungeon and pirate flagship now have items in the boxes

    New deadbeat bunker, this one actually populated so you can meet the previously unused npcs from an "old guard" deadbeat faction. (Read the lore codices from before to maybe get an idea of what they're about)

    Added new dialog lines to deadbeat scroungers and some of the added deadbeat NPCs I added in a...
  4. Dinky Update (With Quests!)

    Lemon drops
    Greeting chance for villagers and village guards have been lowered to 0.3

    Added unique quest flavor text for kidnapping and escort quests specifically for nuu

    Golchari Lowwaymen (nuu bandits) can now appear as quest threats
  5. INSERT TITLE HERE

    Lemon drops
    Added new "Red Rocks" cave biome to steppe planets, is now the default layer 1 biome.
    Fixed klutzy fuck-up breaking monster collection entries

    Nuu girder block now is on a lower z level than iron blocks.

    Added "Cool Day" weather to steppe planets that blocks deadly chill for a time

    Changed critter varieties on steppe planets

    Tintic web throws now spawn web blocks if they hit the ground (they do not do so if they hit the player or the air)

    Tintics web throws now apply glue slow when...
  6. Server operators will hate me, but I think I'm going to work on more frequent smaller updates now.

    Lemon drops
    CHANGES MADE:

    New voltip variant that will only appear in the power lines dungeon.

    Seamine paratails (aquatails) no longer unlock paratail collectible when captured.

    Some other M32 monsters now have collectible entries as well

    2 new nuu crate rack variants, old crate rack has also been changed to be 2 blocks taller and has been altered to look better. You can now craft crate racks.

    2 new nuu crate variants.

    Modified the nuu glide script and wing glide script a bit, now there's an...
  7. Gonna be gone for a bit after this one

    Lemon drops
    Arc grenades slightly modified.

    Stalactite bolts are now piercing (they go through enemies.)

    Treasure pools on the electrical towers changed so you will no longer get glow potions and stormgrass seeds and instead get varying amounts of electrical components.

    Increased time of a status effect related to medical scanners from 0.6 to 0.7 which will hopefully prevent the status icon from flickering (for some reason it was only happening on linux, I don't even know.)

    Replaced tooltip for...
  8. Deadbeat expansion and stuff

    Lemon drops
    Possible drop quantities of toxic waste is now higher for funkgus.

    There's a broken vanilla "vr headset" in the scorched city biome objects and I patched it to make it work how it was probably supposed to. I also improved it a bit.

    Added a new microdungeon to scorched cities that contains the vr headset.

    Added 5 lore codices that give these scorched planets some history. They can spawn in the microdungeon.

    Replaced protectorate capsules on scorched planets with empty bottles.

    Replaced...
  9. A small update containing mostly inconsequential things because procrastination

    Lemon drops
    CHANGES MADE:

    Made a new codex available.

    Added a new furniture: wooden stool with cussion.

    Removed an old encounter dungeon from generation that was not good enough to pass by current standards.

    Added a new encounter dungeon. The new stool exists in it.

    Added two new hylotl oceanic microdungeons to generation.

    Added some old vanilla terrain dungeons to certain m32 cave biomes.

    Removed two underground biomes from generating in the top layer of bioindustrial planets. I did this because...
  10. The lampposts are now certified alpha male gamers

    Lemon drops
    Removed the ability for m32 industrial microdungeons (the ones on bioindustrial planets) to sometimes generate on garden, forest, jungle, desert, snow, tundra, volcanic, and savannah biomes. They will still sometimes generate in scorchedcities

    Modified some tracks on some added planets and biomes so that they don't loop infinitely.

    Changed how seamine paratails work, spawn, and also changed their name as well to "Aquatail".

    Also changed other monster generation things related to thrashed...
    Shizoider likes this.