With the new combat system in place, it's now more worthwhile to invest into perfecting the movement and its flow. On that mark, I'm putting more time into getting the feeling just right.
As it stands, I'm fairly satisfied with ground movement. I'm not done with it just yet, but the general feel of what I'm after is there. I'm still working on liquid and air movement, which will tie in with perfecting movement at large.
In tandem with development of this mod, I'll be working on tweaking...
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Meaty Movement 1.01
Changes air and ground actor movement