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Mecharachnid Mk. II v2.3 (p1.2)

Defeat the fearsome Mecharachnid to claim it for yourself! (It's a spider tank)

  1. Minor fix

    Wellbott
    Found that pressing right click while the tech was inactive could crash it. Now locks out all non-activating input when deactivated.
  2. Minor Tweaks

    Wellbott
    Should handle deactivation in liquids better. When entering mech, spotlight will be on or off based on light levels. Now in a modpak for clearer installation.
    DarthTrethon likes this.
  3. Unstable!

    Wellbott
    Much better than nightly, can't be randomly broken every other night.

    If you have feedback, please let me know. If you have issues, post /Starbound/giraffe_storage/starbound.log!
    DarthTrethon likes this.
  4. Nightly Fix + Tweaks

    Wellbott
    Changed to adapt to new nightly file structure, dungeon should be accessible again.

    Quest is now super easy to get (complete first tutorial) for easier testing access.

    Flattened energy costs somewhat based on maximum energy. Boosted laser damage, dropped melee damage.

    If you have an issue with the boss not spawning, please post your starbound.log so I can find out why!
    DarthTrethon likes this.