what is done:
To do list:
- skunk sprites, in many colors, available as a playable species
Any feedback is greatly appreciated.
- dungeons (eventually)
- a skunk spray tech or weapon - mostly done, just not sure quite how to balance it atm
Done: Tail animations. Tails uses the belly color for the stripes. (Completely redone.)
Codex Entries.
MORE COLORS!
Background story involving human scientists.
ToDo: Green fog fx to follow the character when more effects are added by Starbound later. Will be toggable if able.
Slightly altered human revival animation. (Will either be a skunk tuning humanoid or human becoming skunk,)
Sounds...gunna try to do some custom sounds.
Will NOT do, or won't at the moment: Custom Ship. (Can't figure out how to add rooms and lack a decent ship model, not that good yet. )
A spraying weapon of sorts. (Until the unique traits and abilities of each existing races are done.)
1.2: Added head sprite and face stripe thanks to Namoroka for providing.
1.5: The "Get off my but and update this" Update.
Added Menu images for genders, replacing the old skunk sign.
Reworked the tails and edited the hair a lil, working for Upbeat Giraffe now.
Added spawners.
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Mephetor-Skunk Race 1.02
Skunks in space?
Recent Updates
- Items fixes. Jul 26, 2016
- Cinematics fix. Jul 25, 2016
- Teleporters fixed. Jul 25, 2016