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Mining Gun 1.0.1

It's a way for miners to turn solid rock into lots of small bits of rock.

  1. TheArmchairExplorer
    Beat the reset blues: this mod works with vanilla Glad Giraffe, so you can now get more mining done quickly to rebuild those lost gardens and palaces. Please let me know of any incompatibilities.

    This is one of those things that you make because it fills a need. In this case, I felt a need to save time when mining by blowing large chunks out of the landscape and picking up the pieces.

    Thanks to the chaps on IRC channel #starbound-modding for answering a few of my questions. The thing that was stumping us turned out to be that each part of a resource (the explosion, the projectile, et cetera) needs to have the same main filename: You'll see what I mean inside the modpak.

    I don't presently intend to do much more with this mod than I already have, but feedback and suggestions are welcome. Have fun.
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.

Recent Updates

  1. The Cannon Is Back
  2. 1.0 release
  3. The Bigger Brother

Recent Reviews

  1. The First Nova
    The First Nova
    Version: 1.0.1
    my favourite part of the mod...

    a chair made it xD but seriously great mod 10/10 easier than using the superfishaxe
  2. 3l1j4hX
    Version: 0.3
    Awesome, just don't use it in your ship. (Lesson learned.)
  3. GhostFS
    Version: 0.3
    OP. But it do what it say and very well.
  4. Apfelbananenbaum
    Version: 0.3
    Does what it says
  5. Extazy620
    Version: 0.2
    Very nice job !
  6. xyraid_steam
    Version: 0.1
    It's a great idea, but trying to alter the values for larger explosions just yields errors. I wanted to crack it open and change the explosion radius for foreground and background, but I kept getting index mismatch errors just for altering those values. Very odd.

    This mod should be constructed to allow for custom explosion radius settings. We have mountains to flatten!!
    1. TheArmchairExplorer
      Author's Response
      The mod itself shouldn't be causing those errors - but SB mods do rely on several files working in concert. You might get some benefit from tweaking the same value elsewhere; I do recall, though, that the engine wasn't massively happy with huge explosion radii during early development.

      Don't give up, you might just be missing one small change. :)

      Edit: I had a few minutes to spare and curiosity, so I did a quick test. You only need to edit chargeWadExplosion.config; in the object starting "action": "explosion", setting the foregroundRadius property to 70 did create a rather big explosion. My computer struggled to cope with the 15,000-odd blocks that were released to fall through the ocean, though - be forewarned, the engine and your CPU can only cope with so much.

      Two extra notes: Lowering the harvestLevel might reduce the yield of collectable blocks, if only by leaving behind the harder materials, but I haven't verified that. Also, increasing the value of backgroundRadius ought to take out the background tiles that I chose to leave alone in v0.1.
  7. junili
    Version: 0.1
    good mod
  8. Bers
    Version: 0.1
  9. TrueEdge
    Version: 0.1
    I found it in the Anvil. Seems reasonable for 20 Iron bars. I love it!
    1. TheArmchairExplorer
      Author's Response
      I'm glad you like it. :) I might be making a few new flavours and perhaps a couple of small tweaks, but the basic wad gun will definitely stay available.