Mining Laser v1.4 - Pleased Giraffe
Created by Zion Fox - Based from originals within the game
First and foremost, thanks for downloading my first mod. I hope you have as much pleasures out of using this as I have creating it. This mod simply finishes an asset which everyone already has, and will work flawlessly on multiplayer because of it.
Additionally, I'd like to offer thanks to Ephemerality from IRC, who helped me test and find a flaw with the mod.
If the download link above isn't working, then you can use this mirror: http://zionfox.net/dl/mininglaser/mininglaser.zip
Installing the mod is as easy as unzipping the file into your ./mods/ folder. The zip contains a file with all the assets within it.
An easier method, if you use 7z, or Winrar, or another GUI based archive program, is to drag and drop the "MiningLaser" folder into the mods folder.
(Re)Start Starbound, and craft a Laser Diode from the Wiring Station, you should gain a new blueprint for the laser miner.
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Crafting and Resources
You gain the crafting recipe after crafting a Laser Diode, which is available from the Wiring Station.
If you already have a Laser Diode, drop it on the floor, and pick it up, you should learn the recipe.
The laser should now appear in the Robotic Crafting Table near the bottom, or filter to tools, or search. It will also appear in the Tabula Rasa crafting monolith, if you have it installed.
It requires the following to craft
The drill is used for the chassis of the device, the fuel rods help power and create the beam, and the diode is used to focus (and colour) the beam.
The pixels because you should have around this many by now, and because of the power it has to make it a bit more fair.
For this, you gain a mining laser with a durability of 2,500 (Diamond Drill is 250), that mines a 6x6 (alt is 1x1), at a very fast speed and high power.
Support and Troubleshooting
If you are having difficulty finding the recipe for the laser, try using your filter for tools, or searching for it.
Make sure the "New blueprints are available" appears at the bottom when you pick up the Laser Diode.
If it still doesn't appear, make sure you don't have other mods that alter the item file for the Laser Diode.
The graphical and item assets for this are available to all players, all players should see the item being used by you,
and you can transfer the item to them, but they would not be able to use it without this mod. The default laserminer.miningtool file in all installations is not complete, this mod simply completes it.
Due to serverside mods not being transferred to all players yet, installing this on a server will serve no purpose. It will fully work on multiplayer without other players having the mod.
Any other support or questions can be sent to my email: email@example.com
Updated version to Pleased Giraffe.
Changed rarity from Rare to Legendary.
Changed Uranium Rod requirement to Plutonium Rod.
Changed visual offset so it no longer looks like a handbag.
Changed impact sounds to match the Matter Manipulator.
Restructured folder system to work with current layout.
Increased sale price from 0 to 10,000 pixels.
Increased mining power from 4.5 to 7.5 to be superior to the best Matter Manipulator, who's power is 5.0.
Increased block radius from 5 to 6.
Lowered durability from 10,000 to 2,500. This will balance the power of it by letting it expire.
Remove idle sound due to them not working.
Added breaking sound when the device breaks.
v1.3v1.2Updated version to Enraged Koala.
Lowered power from 4.7 to 4.5.
Updated version to Furious Koala.
v1.1aFixed the Readme file. Derpfox. v1.1Lowered power from 5.0 to 4.7.
Reduced pixel cost from 20,000 to 15,000.
Removed Solarium requirement.
Removed Plutonium requirement.
Replaced Rubium Ore with Laser Diode, since now you can craft one.
Added crafting ability "mod", so it will now appear in Tabula Rasa (Not required, will also appear in Robotic Crafting Table).
Updated version to Angry Koala.v1.0Public Release.v0.5aGained assistance from Ephemerality to help find a syntax issue with the recipe, and balanced recipe items.v0.4aAdded new recipe requirements, to ones that make sense.v0.3aTesting using the beam from matter manipulator to act as the laser, broke things further, reverted.v0.2aUsing the Diamond Drill as a base, fixed the laser to work, changing its size, speed, durability, and power.v0.1aInitial build, testing technique and verifying.
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
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Mining Laser 1.4
Lasers are the future!