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Sets the cost for upgrading the matter manipulator modules to zero! Also allows you to use the reset button that was originally in the code, but was commented out.
Installing the mod: Download the mod and unzip it in your "..\Steam\SteamApps\common\Starbound\mods" folder.
Old description in the spoiler tag.
Note: Like any mod - installing this, starting a character, and then removing this mod, and then trying to play that same character again will cause a crash. That is just how Starbound works with mods in my experience :/.
Mod incorporates: An item that gives a quest, using ship ai-commands (enable / disable them), and modifying the "beamaxe" item that the player has.
A simple mod that allows you to modify your matter manipulator (aka beam axe) with the help of S.A.I.L.
The power (mining power / tile damage) can be adjusted to: 3.4 , 5, 1000
The radius can be adjusted to: 2, 4, 5
Liquid collection can be turned on or off.
Beam 'Jitter' and 'Width' are modified based on the selection for power / radius (just like the normal upgrades would for the matter manipulator).
How to use:
Installation - Unzip the file and place the folder into your mods folder for Starbound. This is not a .modack so that anyone can see how the mod was made easily (and change some values if they really want).
Uninstall - Will probably break characters that where played after the mod is installed if it is removed, never removed it myself personally. (It is just one ai command that could be ignored if you don't want to use it anymore .)
New Character
If you are starting a new character after the mod is installed the option to modify your beam axe will be available once you enable it.
Existing Character
In chat type "/admin"
After entering that type "/spawnitem modMMCard 1" (make sure your cursor is close to you so that you pick up the item right away, the item spawns where your cursor is).
The first version (1.0) used mbaCard, if for some reason you have the first version installed and haven't updated to Pleased Giraffe on Starbound and downloaded the latest version of this mod use "/spawnitem mbaCard 1" instead.
A quest will be completed and now you can use S.A.I.L to modify your beam axe!
Be sure to type into chat "/admin" again to de-admin yourself to play the game normally.
All commands should be entered without the quotation marks obviously .
Note / Help: The default commands for S.A.I.L. upgrading your matter manipulator are still enabled and if used will change your matter manipulator. If you accidentally upgrade your matter manipulator normally just re-modify it with the mod.
The mod is made to allow for transitioning between the options available easily.
The highest value that the matter manipulator gets normally through the game is 5power, 5 radius, and liquid collection on.
If you must use the 1000 power option consider using radius 2 to help with performance.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Modify Matter Manipulator 1.3
Lets you modify the matter manipulator (aka beam axe) for free!
Tags:
Recent Updates
- Starbound 1.0 compatible! Jul 25, 2016
- Update for Glad Giraffe Dec 9, 2015
- Small fixes and additions. Aug 27, 2015