This is a triage mod for the MoreCrittersNScenery mod, as ThunderBird123 seems to be missing in action. It updates the mod to make it compatable with Starbound 1.1.
This triage includes work from the talented FizzButt, who went through all of the critter files and added the missing appliesWeatherStatusEffects tags.
The critters also now have the relocatable tag, allowing them to be captured and transferred with a relocator device.
Please let me know if any issues are found with these critters and I'll do my best to fix them and keep this mod functioning in future versions of Starbound.
MOD DESCRIPTION:
Adds new scenery and 170+ new catchable critters (mostly edits and recolors) to all vanilla biomes (and FrackinUniverse, if desired.) Critters can be caught with the super critter net, which you will find through normal progression, creating an object version of the critter which can then be displayed.
This mod also includes the option to make most monsters passive. So you can enjoy the flora and fauna without being attacked.
There is an astronomically low chance of encountering beings from other games such as moogles, chocobos, Kefka, temmies, Sans, Papyrus, and dopefish in appropriate biomes. Some of these super-rarities will drop special items when killed normally without the net.
You may also find rare golden critters, and uncommon large animals.
Some animals include:
Albatrosses
Camels
Horses
Bears
Peacocks
Flamingoes
Hummingbirds
Dragonflies
Meerkats
Monkeys
Panthers
Ocelots
Dodos
Starfish
Seahorses
Sea turtles
Cockroaches
Chameleons
Ocean Sunfish
Parrots
Eagles
Blue Jays
New bugs
New alien critters
And many more...
Also, MrChow drew the elephant.
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- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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More CrittersNScenery <Triage> 1.1a
Adds new scenery and 170+ new catchable critters to various biomes