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Pandora's Box (Legacy) V4.0.2-Final

This aims to add variations to unique monsters, add uniques of it's own, and other little tweaks!

  1. Pandora's Box V2.1

    ManicRykker
    V2.1 CHANGELOG

    NEW VARIANTS

    Spookit (19)
    Wisper (17)
    Skimbus (15)
    Ignome (23)
    Lumoth (59)
    Squeem (41)
    Pyromantle (15)
    Gosmet (56)

    hens (6)
    chicks (7) (Note: The colorations of chicks won't
    necessarily correlate to what hen you're going to get.
    (ie Your white chick turns into a brown chicken))


    NEW OBJECT - PANDORA'S BOX

    New characters will find two new items as a part of the starter grab bag's loot: A suspicious note, and none other than Pandora's Box. Seems someone passed it off on you during the commotion back on Earth!

    Pandora's Box is an interesting item. When placed out in an area it favors, it will spawn monsters and other creatures from time to time. (Whether or not it will spawn anything depends on where you place it. It will not spawn things when directly next to cliffs, on your ship (will need players to check this. I'm not sure about the big rooms found in the Novakid ship...), or in cramped spaces!)

    That may sound helpful, but hold your horses! Before you start trying to set up some farming contraption,
    remember that:

    -The box's spawns are completely RANDOM. You could get something you really want, but you could also get things...
    less desirable.
    -Things that come out of the box are "persistent". They will not go away until either captured or killed.
    -The box likes to manipulate the strength of the monsters it spawns. You may get a monster far stronger than what you would encounter out in the universe naturally...
    -Monsters from the box are immune to lava (Yep. Can't just stick it in lava either.
    That said, the lava immunity will carry over into their captured counterparts... I don't see this as too big of a problem. If anything, it makes these forms of the monsters less accident prone (We all know how questionable some of their pathing can be in regards to lava...)
    So if you can catch monsters from this, think of this as a little bonus attribute.)
    -Monsters from the box have other attributes that can make them less simple to deal with, so be cautious (Especially if their high level)

    That said, this box isn't a toy. It is a dangerous object that should be treated with both caution and common sense.

    Thankfully, it is rather obvious when the box is capable of spawning things. If it is placed somewhere it doesn't like, it will remain closed. If it placed somewhere favorable, it's lid will open and close repetitively...

    I may do more with this thing in the future... who knows? It may even be able to spawn monsters you won't see anywhere else one day...


    NEW MONSTERS: Gummi - An excite-able gelatinous glob found in garden and
    (potentially) forest biomes. (Though I may add it to more biomes in the future. I have plans for different varieties of this thing)

    While generally a hopping monster, Gummis can perform a charge attack by sliding across the ground!

    Rock Gummi - A Gummi relative with a slightly hardened outer casing, due to spending most of their lives underground. They're a little more hardy compared to their surface cousin


    -Want to spice up your caketop pasteries? Gummis have a chance of dropping gummi globs. Gummi globs are highly preserved gelatinous globs made up of what little edible material you can find inside a Gummi. (Ignoring the acidic stuff ya know!)

    You can combine these low-nutrition food items with the caketop pasteries to create
    Gummi Cakes, and Gummi Cupcakes respectively. These upgrades to the pasteries provide some better nutritional value than the pasteries or globs alone. (You'll unlock
    the recipes for the Gummi cakes and cupcakes when you get your first Gummi Glob. They
    are crafted at the Kitchen Counter under Desserts!)

    MONSTER IMPROVEMENTS

    LILODON
    -Lilodon now has actual attacks. It can charge you, and leap at you (The leap is short in
    height and range.)
    -Lilodon can also burrow, for some invulnerability. (Does it infrequently)
    -Lilodon incorporates the retaliation enhancements

    TRICTUS
    -Trictus no longer has issues slashing right.
    -Trictus now has an additional attack that allows it to shoot needles at you!
    -Trictus' targeting has been adjusted. When it first spawns, it checks for targets, but after that waits a considerable time before checking for something to target again. (This means you can potentially walk right by one without it aggroing against you!)
    -Trictus incorporates the retaliation enhancements


    WIP Monster improvement: Retaliation
    I'm experimenting with an adjustment intended to make some monsters more responsive in combat. (Currently only the Nocttop, Glitchtop, Gummi, Rock Gummi, Lilodon Trictus, and Poptop have this behavior as of this update)

    What it does:

    When the monster takes on damage, it will (usually) immediately attempt an attack (if the target is in range for it.) I like to call this behavior retaliation.

    This means you will have to take more caution when engaging monsters that have this, especially at close range. (Or at long range, if they have a projectile!)


    MONSTER NAME GENERATOR

    -Tired of your captured pets always being referred to by their species name? Well as of this update, this won't happen anymore!

    All pets upon capture will randomly receive a name! I threw a lot of stuff into the name gen, so there should be some variety. This will also make future pets easier to keep track of (You can see their name in their capture pod's tooltip!)

    (Notes: Pre-existing captured pets will only have their name changed out on the field. Their tooltips will still refer to them by their species name.

    Procedural monsters will only receive procedural names. Unique monsters can receive procedural names and unique names.

    This new feature was made possible by the modder Vanake14, and his Named Pets mod. I received permission from them to use their script for this feature (Adjustments were made to ensure randomly generated monsters only receive procedural names.)

    Vanake14 will thus be added to the credits across the mod's pages, and in-game.)



    TWEAKS

    -Had to relocate lilodon's variations, and that has caused old Lilodons to lose their portraits in their capturepod tooltips.. Sorry about that guys :/


    NOCTTOP ADJUSTMENTS
    -When you strike a Nocttop, it will no longer just sit there and take it. It WILL
    charge you when it gets the chance, to counter you. Better be more evasive...

    -Nocttop touchdamage decreased

    -Nocttop charge windup increased a bit, to give you more time to retaliate.

    -Nocttop charge speed increased a bit...
    (Note the retaliation version of the charge has the old windup.. better think
    before you attack it and get it even more angry at you.)


    GLITCHTOP ADJUSTMENTS
    Heavy adjustments have been made to the Glitchtop. It is arguably more dangerous than before.

    -The Glitchtop's eyesight is now much poorer than it was before when unaggro'd.
    You'll have to get much closer to it to get it's attention. When it has noticed you...
    well, it was nice knowing you.

    -Glitchtop's spawning has been adjusted. You can now encounter them virtually anywhere underground, and not just in the core layer.

    Glitchtop's spawnrate has also been adjusted, and it can no longer spawn in groups of 2.
    They only spawn solo. They will only spawn during a planet's night phase.

    -Glitchtop's attacks now inflict a status effect upon you known as "Glitched". The effect doesn't last long, but it *completely drains your energy bar* when triggered. Take extreme caution when dealing with a Glitchtop. If you aren't equipped to handle one, you better let it go about it's business...

    -Glitchtop's general stats have been adjusted. It's a much stronger monster, but it's
    base touchDamage is a little lower. It's weakness is also a little more apparent.

    Various moves have a little longer windup to them, and the teleport has a slightly
    longer cooldown. I might make more adjustments over time.


    -Punchy is now capable of speech. Try talking to him by interacting with him. (Pressing
    E in front of him/with your mouse hovering over him)

    -You will now find Pyromantles in the cores of most planets. (This of course only applies to undiscovered worlds)

    -Petalbops are now non-aggressive even when spawned via admin mode

    BUGFIX

    -Moons with moontants should now be visitable without a crash-to-ship.
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