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Pandora's Box (Legacy) V4.0.2-Final

This aims to add variations to unique monsters, add uniques of it's own, and other little tweaks!

  1. Pandora's Box V1.7

    ManicRykker
    V1.7 CHANGELOG

    VARIATIONS

    Not all monsters will end up getting a plethora of variations.
    Some will just have a handful matched to their body coloring/what they
    represent. These monsters will have no less than 10 alts tho.
    Ringram (65)
    Peblit (13)
    Quagmutt (11)
    Petricub (11)
    Oogler (11)

    Could I revisit them one day, when everything else is set in stone variation wise? Possibly.


    TWEAKS

    -Some tweaks to the Pandora's Box versions of the mission monsters mentioned last update

    MINIDRONE

    Minidrones are a marvel of miniknog technology. Though prototypes exist within their strongholds, the finished product patrols scorched planets.

    These minidrones are somewhat resistant to physical damage. They aren't affected by poison, ice, or fire effects.
    Electric based attacks can prove effective. Also gave em a boost to their health.

    -They have a thruster sound now!


    MOONTANT

    Don't feel to bad for the moontants of moons. They may have been people at some point, but they have long since become monsters.

    These moontants have had a slight health boost, and are a bit more resistant to various elements. They have a weakness to fire based weaponry,
    and are immune to poison.


    IXOLING

    The ixolings you will find underground are much different than the ones you fight in the Ceremonial Hunting Grounds. These ixolings have had more time
    for their exoskeletons to harden a bit, and have better developed stats.

    These Ixolings have more health to work with, and have high resistance to poison and fire (and are completely immune to those specific status effects)
    On the flipside, they are susceptible to electric and ice based weaponry. They also have a bit of resistance to pure physical damage.


    KLUEX TOTEM

    The Kluex totems for desert biomes have undergone heavy changes compared to their temple counterpart, stat wise.

    Their base health has undergone a nerf (It's still high since they're an immobile sentry, but is much lower than before.)
    They still have their many immunities to various status effects, and now have small resistances to various damage types. They have no physical resistance,
    and are weak to electric weaponry


    KLUEX SENTRY

    The sentry's stats are fairly similar to the totem. Differences:

    Has much less health
    Lacking a few non-elemental stat immunities


    -The Kluex Totem and Moontant are capture-able now. Just a minor goof on my part.
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