IMPORTANT: CF download link is borked, get the mod here instead: https://drive.google.com/file/d/1QBsGqSrjwt1GjKv_QbpWSY9cOf99jcod/view?usp=sharing
Yes, this is FU compatible
//The following is an emergency broadcast from the Terrene Protectorate
"With the fall of earth comes our own fall. Humanity is either under some new power or near extinct. To any and all remaining Protectors in this dark galaxy, our hearts and minds are with you, for you are our last chance, our last hope, for redemption"
This mod aims to expand upon the current lore of sb as well as to add content that feels "missing" from the base game, all in a vanilla friendly manner, while it may not be much as of yet, I have big plans for this mod. So stay tuned!
-Damaged Sidearm, comes with the expanded starting kit, a weak, but handy early game weapon.
-The protector's handgun, repaired like the protector’s broadsword from the damaged sidearm, a fairly powerful chargefire pistol.
-Protector's armor, end game armor, recipe is unlocked from the protector’s broadsword and is a tier 7 set of armor, comes with unique techs attached and augment support! (techs also available separately on the tech console once the armor is crafted).
-protector's mech body colors are now available as proper mech colors.
-protectorate armor themed colors as dyes.
-a 'secret' codex found in the protectorate base space encounter.
-buffed protector's broadsword to restore it to it's rightful place as the best broadsword in the game, also buffed the protector's mech body to feel like a proper reward for all the trouble of finding it.
-neo tonfas, dagger like weapons to act as the melee equivalent to the neo magnums.
-a new stun missile alt ability for the lazercaster, making it less underwhelming.
-2 new codices, a new cosmetic set and a unique weapon, all available in a new USCM remnant ship encounter.
-a re-implemented version of the old beta USCM tower, this time with some additional decor, loot and guards!
-a new hat and unique weapon obtained as archaeology loot.
-a master manipulator skin as reward for defeating the ruin.
-an expanded starting kit, it now includes medical supplies, rope and flares!
-non racial armor can now be found as loot.
-a mech repair tool (crafted at the mech station)
-Letheia mining facilities
And much much more.
Come join the official discord for my mods: https://discord.gg/MBaUNt8
Link to steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=1397217904
-BYOS, it messes with the shiplocker and prevents the player from getting the damaged sidearm and other goodies
-various small race mods, they don't seem to load up the added items into their shiplockers, known race mods with this issue include phantasm, lastree, and indix
Credits: Jackal chan for the sprites, Commander_AM for master manipulator sprites, Tactical Assault armor sprites taken from United System Enhancement with permission from RaTmAnPL, CaptainRumBarrels for the USCM ship dungeon design and music, Mighty Annihilator for techeffect code, 0x00FF00 for protector's sphere tech, Anomnom for the new icon and ancient mask sprite, Silver Sokolova for Lua help, Aego for mm reskin script.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Project Redemption 2.0
A lore friendly expansion to Starbound