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Realistic Life 1.65 - Tweaks

Living actually matters now.

  1. Thirst update and a bunch of other stuffs

    Iroaseta
    Thirst System (Revived from https://community.playstarbound.com/resources/hunger-thirst.2953/ and tweaked)
    Statuses
    - Dehydration
    This happens when you reach 0 of thirst. It is similar to starving where you'll get continuous damage and 50% less attack power. However you also get 0 Energy upon this stage and 70% movement penalty.
    - Thirsty
    This happens when your thirst fall below 30%. You'll have the same penalty as hungry in addition to a very slow initiate time for energy regen.
    - Well hydrated
    It doesn't give you any benefit or penalty. You can't consume any more water. It's just a status check since I can't find a way to corporate a functioning bar

    Water
    - Bottled Water is now Bottled Contaminated Water (BCW). It can be crafted on hand and it gives slow initiate time for energy regen upon consumption along with 10% penalty to movement and power.
    - Bottled Distilled Water is now craftable on Apothecary with 1 BCW and 1 Coal. It is safe to be drink and quench your thirst better than BCW.
    - Bottled Healing Water can be crafted on hand now. It doesn't quench your thirst though to prevent the abuse of easy clean water.

    Math
    - It takes around 25~30 minutes for you to go from well hydrated to dehydration
    - It takes about 5 BDW / 8 BCW to reach well hydrated from dehydration and about 3 BDW / 5 BCW from thirsty to well hydrated.

    Shiplocker changes
    - Adjusted numbers of supplies according to the Terrene Protectorate Field Guide where a ship must have 3 crew members at all time. There should be enough supplies for 3 people. Sleeping bags are also added.

    Radio Messages
    - S.A.I.L. is now more informative for the new changes and items upon picking up corresponding material or inflicting status effects.

    Small tweaks
    - Adjusted Canned Food description.
    - Animation for Slight Paralysis effect for Nanowrap Bandage now work properly
    - The sound effect of exiting the FTL sequence now uses the longer / original version instead of the shortened version in 1.4 update
    - Adjusted recipe for fuel to use coal for crafting
    - Reduced ore spawn chance in space encounter but increased spawn chance for sloped material
    - Glowsticks have their value reverted to vanilla (still quite bright and they were too bright). Flare is not reverted

    Bug fix
    - Coal should be craftable by default
    - Effects for Emergency Ration are now properly applied
    - Longer Ship Travel Time no longer causes white screen on some hardware. Please report if you're still facing this issue
    Rakhox likes this.
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