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Recruit Timer 0.2.0

Sets a time limit for crew recruits after which they revert to their original forms

  1. Armok
    Armok
    5/5,
    Version: 0.1.0
    giving this a good rating since it deserves such, work was probably put into this after all
  2. VanScythe
    VanScythe
    5/5,
    Version: 0.1.0
    This is fantastic! Should be in the base game.
  3. KuyaBatman
    KuyaBatman
    2/5,
    Version: 0.1.0
    mod doesnt work, i dont know how to find the mod that makes this mod incompatible but it doesnt work
    1. rl.starbound
      Author's Response
      I can guarantee that this mod works on vanilla, but given the fundamental nature of patching Starbound Lua code, there is no way to guarantee that it works with an arbitrary set of mods. If you look in the unpacked source code of each mod you have installed, if you find any other mods that modify tenant.setNpcType or recruitable.update, then you will have found your incompatibility. Once you've identified the incompatibility, you'll have to merge the code of the two conflicting mods, or decide which of the mods you'd prefer to keep. Explaining how to do this any further is, unfortunately, beyond the scope of a mere comment.