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Star Wars Community Mod 7.3

Star Wars Mod with Community Additions!

  1. Ancient Forge fix

    Added SWM tag to ancient forge to avoid mod conflict.
    Blonde22 likes this.
  2. back to 6.0

    Roll back to 6.0
  3. ship fix

    fixed issue with Crew Size on ships
  4. Tenant Based System

  5. New Tenants + Codex

    Various guard tenants, Jedi guards and tuskan raiders.

    New codex to help remember how to spawn tenants.

    /spawnitem swdiary-codex

    New characters start out with it.
  6. Raid Update

    The Empire will now raid villages and other NPC areas! Look for stormtroopers, imperials, sandtroopers and snowtroopers attacking NPC villages! Oh NOES!
  7. Lightsaber fixes + fan art

    Fixed lightsaber issues where crafting one wasnt granting recipe for next tier.

    Added some art from Robur Velvetclaw - Awesome desert speeder art, SWG crafting station art, and land speeder art
  8. Changes..Changes...Changes!

    Need feedback on the Tiers of guns. Let me know if some seem OverPowered or UnderPowered.

    you can now recruit Sith, Jedi, Stormtroopers, and 2 Imperial's to your crew!

    Made E11 Blaster Rifle smaller as per request.

    Moved everything to the basic SWM Crafting Station so I wont clutter the empty hand crafting menu. From the SWM Crafting Station you can craft all the other stations and shops.
    OkeAni likes this.
  9. Streamline Update

    Some changes were made, so the tier'd armor wasn't so easily attainable. This was a request by the community. Here is how to get started with the mod, earning weapons and armors.
    Build SWG Crafting Station. Craft Decor from the mod. Decorate houses and put up colony deeds. Earn Galatic Credits from mod tenants. Craft Bazaar Terminal and Dragons Arms. Go to the SWG Crafting Station and craft the tier unlock tokens. Each one unlocks a tier of weapons and armors. Spend your Credits at the...
  10. Quest Removal

    Removing Quest from the game, when uninstalling, the mission on SAIL cause you to be unable to open SAIL