0.5 has taken its time - many of the frame works originally implemented have been remade.
New file directory structure to more quickly move through the files.
Most Notable Changes
- Energy Regen has been re-enabled. Though much slower 10% of vanillia.
- More Items to regenerate energy - Food \ Drinks \ Batteries
- Monster all have unique loot drops - which is used as alchemical ingredients and consumables
- The Loot system is much more well defined. So higher chance of getting items based on where you look
- You can now craft randomly generated guns. 1 Tier chip 1 weapon chip 1 rarity box
- Though if you use less then 3 items it will crash starbound [Starbound core bug]
- many more
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Code:0.5 ===================== Authors Note - This update took considerable time due to me having to setup a new Loot framework With this new system - this gives me much more flexibility in placing SBNO drops in more appropriate locations While at the same time creating a new standard of mod dependency - to those mod makers who wish to utilize it. This update also includes the much awaited Weapon Creation system. This system has been overhauled a few times while in the process of being made. To make it much more friendlier then what was originally planned. ====================== 150. Integrated [ Unique Loot System ] - Overhauls Entire Loot System giving the modder much more control where to place loot. 150a. #.This gives much more control of the loot system. Also SBNO is completely dependent on UniqueLoot File. You must have UniqueLoot for SBNO to work now. 150b. #.The reason why it hasn't been "integrated" into SBNO is to allow other mods to take advantage of Unique Loot Feature set 151. Data Chips have been added to new Unique Lists 152. Data Bits - which were previously removed for the update - have been re-integrated into the game 153. Racial Armors recipes have now been added as Unique Loot Recipe Drops - now accessible for all races. Hyotyl armor has not been added due to lack of associated dungeons. 153b. #.This means you can now find recipes for all armors. Also species them selves will have to learn their armor tiers. 154. Standard Armor are armor crafting dependent and unlocked with armor crafting tiers. 155. Batteries added to cupboards of all races 10% for small - 5% for medium - 1% for large 156. Molten Core added to ApexLocker and Glitch Royal Chest 157. Processor added to Glitch Chest and Apex Server with 1% loot drop chance 158. Dragon bone added to Floran chest and Glitch Royal Cabinet 159. Endormophic Jelly added to Floran Cabinet, Apex Cabinet, Avian Tomb 160. All custom items have been moved into their own sub folder sbno_x -- within the appropriate directory. This is to allow quick separation of vanilla and custom items. As well as easy referencing as necessary. 161. Ok overhauled the Weapon Generator Twice. Now the system is extremely intuitive then what I originally planned. 161a. #.The system is broken down into 3 pieces. The Weapon Type, Tier of Weapon, Quality of Weapon 161b. #.I have done it this way - because smelting system is required - hence it would be much more confusing without being able to see the recipes. 162. Reupdated the recipes to the new format Many Guntypes have yet to be added - will add in a future update 163. Certain unlocks have been moved as drops in loot lists - some kept as both. 164. Meats has been changed to provide slow healing for 60 seconds + 35 food 165. Alcoholic Beverages + Tea provide Warmth instead of food- Dirt Tea, Rice Wine, Wartwine, Whiskeybottle, Whiskeyflask, Wine Bottle, Wineglass, Weyne 166. Weyne provides Warmth + hawkeye status effect 167. Wine bottle and Whisky Bottle provide 150 warmth for 30 seconds. But also slows you down. 168. Rudimentary quests setup to kill bosses. Will be much more in-depth once the quest system has been fully implemented. 168a. #.You must find the codex book associated with the boss. This will reward you with the recipe associated to crafting the spawner, to fight the boss. 169. Randomized loot lists setup 170. Processor and Moltencore added to Glitch Lord 171. Processor added to Glitch Knight and Glitch Guard 172. Floran Armor Recipe - Composed mainly of variations of leather bones, and eventually solarium 173. Dyes - black - brown - green - orange - pink - purple - white. Which did not have an associated recipe file now has been added. The recipes are based on the traditional RYB chart. 174. Firesac added to quadruped drop + 5 - 10 databits 175. Fire Sac + glow sac drop added to night quadrupeds + 5 - 10 databits 176. Air sac added to fish + 5 databits 177. Adrenal gland added to small biped + 5 - 10 databits 178. Air sac added to small flying [ day + night] 179. Poison sac added to tall biped + 5 - 10 databits 180. Glow Sac + poison sac added to tall biped night + 5 = 10 databits 181. Adrenal gland added to tiny quadruped 182. You can now craft leather alcohol sac from survival tier 01. To keep you warm. Place wheat bundle Place wheat bundle inside stone furnace. [Highly Inefficient - Distillery produces much more] 183. Glitch Armor recipes based on processor and molten cores 184. Avesmingo Juice, Carrot Juice - restores 60 energy points in 30 seconds 185. Battery Acid restores restores 150 points in 30 seconds. Also causes 5 points of poison damage for 7 seconds 186. Avian T1-T10 armor recipes based on leather and dyes 187. Bandage moved back to Character 188. Bandage recipe changed to 10 fabric and 5 fire sac's. 189. Fabric Recipe changed 15 plant fibre's to 5 fabric's. 190. Tier 1 - 10 chests changed to 9 slots 191. Mini Biome Chests changed to 9 slots 192. Racial Chests1 changed to 9 slots 193. Racial Chests2 changed to 16 slots 194. Health vial insta heals 25 health 195. Glow vial provides 30 seconds of 0.7 power glow 196. Glow Potion provides 60 seconds of 1.0 power glow 197. Player now has 1 point energy regen per tick. 198. Unlocker Computer - Analyzer have new graphics 199. Human Recipes based similar to Apex Armor Recipes 200. Alchemy Tier 01 unlocker added to Floran and Avian Loot lists 201. Fixed recipes for Small \ Medium \ Large cell - from counter -> count 202. Weapon table crafted at metal work station 203. Fixed Recipe for wooden book case 204. Pistol Chip Recipe added to Apex and Human Bookcase 205. Sniper Rifle Chip Recipe- Rocket Launcher - Shotgun recipe added to Floran Book case 206. Assaulr Rifle Chip Recipe added to Avian bookcase
Full Changelog included in readme folder inside download
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Outdated STARBOUND: New Origins ENRAGED | 0.5d
A Non Linear Total Conversion of Starbound