Techs 2.0
-22 new techs and counting! Upgrade your techs and save big today!
+Better Dash controls for in-mod techs! Use either "double tap forward" or "up + direction" to dash! (Thanks to Darkblader24!)
WARNING! Now REQUIRES either:
bk3k's Tech Helper: Mainly, enables new features to upgrade your techs in the tech console.
OR
bk3k's More Powerful Techs: Includes the Tech Helper features, but also a handful of really powerful, interesting techs!
Techs:
Dash 2.0: +duration
Air Dash 2.0: +duration.
Blink Dash 2.0: +distance.
Sprint 2.0: +speed.
Jog 2.0: Less speed than sprint. No energy cost.
Aqua Sphere 2.0: general improvements. Added bounce.
Distortion Sphere 2.0: general improvements. Added bounce.
Sonic Sphere 2.0: general improvements. Almost instant charging upon activation. No initial energy cost. Added bounce.
Sonic Sphere 3.0: An EXPERIMENTAL version of the Sonic Sphere 2.0. Beware of fall damage.
Spike Sphere 2.0: EXPERIMENTAL Much faster, but much less sticky.
Pulse Jump 2.0: +1 additional pulse jump.
Multi Jump 2.0: replaced with 3 full pulse jumps.
Multi Hops: Unlimited very small hops. Nearly no lift.
Wall Jump 2.0: replaced with a "sticky wall" grab. (Sticking now refreshes your pulse jump)
Rocket Jump 2.0: General improvements.
Sticky: Stick to walls and fire! Push S to slide.
Hover: Press W to float around. Costs energy.
Energy Jump: Pulse jumps that cost energy!
Energy Jump 2.0: An Energy Jump that costs less energy.
Wall Multi Jump 2.0: Sticky Wall with Three Pulse Jumps.
Wall Multi Hops: Sticky Wall with unlimited small hops.
Super Jump 2.0: A single insanely high Pulse Jump. Be careful of fall damage!
Energy Jump + Hover: A combination of the Energy Jump and the Hover techs.
Wall Super Multi Jump 3.0: Sticky + Super Jump + Multi Jump. +5x power! +2 Jumps. Beware of fall damage.
Costs:
Typically 8 additional Tech Cards with some exceptions. The three core techs you get for free in the vanilla game can be upgraded for a large discount. Expect higher prices the more advanced the upgrade becomes.
Upgrading:
Typically, each upgraded version of the tech is unlocked after the previous tech is purchased. After a purchase of a tech, that tech will be unlocked for the other two slots.
Thanks to:
-Darkblader24's Better Dash (no more double tap) mod! (for improving the dash controls): Use up and the direction key as an alternative to the double tap to sprint and dash for the new techs.
-bk3ks for the coding additions based from the bk3ks Techs mod and for the Bk3ks Tech Helper modder support.
-themrpiggy22's Aqua Sphere Water Jump edit.
Recommended:
-Zerotap Dash For Techs 2.0 by The Avelon. An addon that allows you to configure the activation key for your new techs!
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Techs 2.0 1.56 fix
Upgrade your techs to 2.0 today!