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Tenant Pack 2018-05-02

Adds over 30 tenants to the game

  1. FettGopher
    Also available on the Steam Workshop.

    This mod adds many new tenants to the game based on the furniture sets and sub-biomes that were lacking one, as well as a couple extra.
    ATTENTION: I changed a lot of tag requirements last patch, so some of your tenants might be angry. Sorry about that.

    Here's the list of the current tenants, with their tag requirements in the spoilers:

    • Doom Guard:
      24 doom

    • Executive Guard:
      24 executive

    • Geometric Guard:
      24 geometric

    • Opulent Guard:
      24 opulent

    • Serene Guard:
      24 serene

    • Wave Guard:
      24 wave

    • Palaeontologist:
      24 fossil

    • Airship Captain:
      24 avianairship, 24 hoard

    • Airship Quartermaster:
      16 avianairship, 8 storage, 8 commerce

    • Cyclops Yeti:
      18 ice

    • DJ:
      24 musical, 24 hylotloceancity

    • Musician:
      24 musical

    • Santa Claus:
      30 christmas

    • Shadow Guard:
      18 dark (also doesn't require a light)

    • Desert Merchant:
      18 sandstone

    • Heck Cultist:
      6 evil, 6 flesh, 6 odd

    • Penguin Merc:
      12 industrial, 18 combat, 4 ice

    • Slimer:
      18 slime

    • Rock Golem:
      18 stonecave

    • Weeaboo:
      16 hylotl, 8 human, 8 odd

    • Spelunker:
      14 explorer, 14 naturalcave

    • Greenfinger:
      24 floranvillage, 24 hoard

    • Librarian:
      76 knowledge

    • Wizard:
      14 glitchvillage, 14 crafting, 14 knowledge

    • Naked Villager:
      14 odd, 14 nature

    • Miner:
      24 mining

    • Bandito:
      24 novakidvillage, 24 evil

    • Tier 4 Avian Guard:
      20 aviantomb, 8 combat

    • Tier 4 Glitch Guard:
      20 glitchcastle, 8 combat

    • Painter:
      32 painting (new tag, found on paintings), 8 racial (optional)

    • Kit Shop Merchant:
      16 humanbunker, 8 storage, 8 commerce

    • Cell Biologist:
      18 cell

    • Bounty Hunter:
      12 industrial, 18 combat

    • Space Guard (modified):
      12 station, 18 combat

    • Farmer:
      24 farm, 24 nature, 8 racial (optional)

    • Fire Lord:
      4 volcanic

    • Eyeball:
      18 eyepatch

    • All-Seeing Knight (modified):
      12 eyepatch, 18 combat
    • Snow Soldier:
      12 ice, 18 combat
    djPreview.jpg executivePreview.jpg golemPreview.jpg slimePreview.jpg weebPreview.jpg nakedPreview.jpg

    For increased compatibility with the Colony Tweaks Mod, use this patch. Although the two mods are normally compatible, this patch makes it so that my tenants use the Colony Tweaks rent.

    Feel free to leave suggestions in the comments, as well as any bugs/mistakes you encounter with this mod.
    I may not be able to respond quickly, however, as I'm kind of busy with university at the present.
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    IHart and apinanaivot like this.

Recent Reviews

  1. Max_Snegir
    Version: 2018-05-02
    Modification can be said quite good. She really adds a certain charm to the system of collectivization, but as for the residents themselves ... I think you need to do two necessary things for you, my friend. First, you must add a book to the game with all the requirements for settling a resident, since it’s not convenient to visit the site all the time. Second, you just have to develop the modification further. New residents, special quests, and perhaps even the creation of their own some kind of unusual city or gang. I know that I want a lot from you, but if you do it as a friend, believe me, you will not be forgotten by me and others ... Greetings from the "Soviet Union"! Удачного дня!
  2. snowstormbg
    Version: 2017-10-26
    This mod makes colony building so much more enjoyable! A must have.
  3. Resfa
    Version: 2017-10-26
    Love it
  4. DemonicWeed
    Version: 1.6
    Again, a small, but nice update. Another idea: a chromosome tenant attracted by cell furniture that sells cell-related items.
    1. FettGopher
      Author's Response
      Sorry, I must have missed your other review. I was thinking about adding a cell tenant, but I probably won't add the Steampunk merchant. It would be kind of difficult to get it to spawn instead of one of the other two, and it's also a bit too similar to the existing tenants. Thanks for the suggestions, though.
  5. DemonicWeed
    Version: 1.5
    A very useful mod for colony builders. I also hava an idea - a steampunk/steamspring mix merchant that sells both steampunk and steamspring stuff. The requirements are something like 10 steampunk + 10 steamspring tagged objects.
  6. Avito
    Version: 1.5
    nice mod best I like DJ ps to add more photos
  7. LightSapfier
    Version: 1.4
    This game NEEDS more tenants
  8. Blackwatch27
    Version: 1.4
    You Deserve a 5 star for adding more tenants and i hope you will add more tenants